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smartdm

Posted: Mon Jul 22, 2013 7:03 am
by Wises

Re: SmartUnrealPro (update from SmartDM)

Posted: Mon Jul 22, 2013 7:21 am
by UT99.org
medor wrote:Option.

Have scores DM on only one column please. http://unrealriders.de/files/SmartDM.jpg
AMLP_HaSm options to like name match etc ....

Re: SmartUnrealPro (update from SmartDM)

Posted: Tue Jul 23, 2013 1:01 am
by Wises
removed this post.

Re: SmartUnrealPro (update from SmartDM)

Posted: Tue Jul 23, 2013 11:15 am
by rsbloom44
I agree with medor about it being one column for normal DM. TDM I think columns are fine.

Re: SmartUnrealPro (update from SmartDM)

Posted: Tue Jul 23, 2013 12:13 pm
by Wises
any reason for this in particular? ie; takes up to much screen or players scores switching from left to right to often?..

the dev is currently looking at have 1-6 on left and 7-12 on right if that caters for the above issue.

any other thoughts on the board layout/content etc?.. have got medors concept of stats from AMP_HASM

Re: SmartUnrealPro (update from SmartDM)

Posted: Tue Jul 23, 2013 8:09 pm
by ASLY
Would be good if Players can colorize the names, it's possible?
BTW I like that boards, the best is TDM board, looks nice this garish red and blue :p

Re: SmartUnrealPro (update from SmartDM)

Posted: Wed Jul 24, 2013 3:09 am
by Wises
sounds simple enough thanks for input :)

have also been looking into customised icons and things like this. ie; the bot icons. and team icons (note skulls in second tdm scoreboard ss)

also wondering what mapvote system is most widely used as this could impact future version in respect to custom gametypes.. ie; tournament deathmatch and teamgame etc.

i have proposed to the dev that we allow for reading prefixes from mapvotela13 instead of by gametype ie; botpack.deathmatchplus .. but he has advised that most servers use old bdbmapvote or none.

imo most common is mapvotela13

test server here: 138.91.34.2:7777 or [url=unreal://138.91.34.2:7777]click here[/url] < open's ut at server.

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 6:30 am
by ASLY
I have more idea btw for the customize
Like the nexgen window u can customizeyour name, and I have new idea
Would be cool if we can customize the combo messages + voice
I mean the DKill Mkill Ukill Mkill sounds
I have a lot: Standard. UT2K3 Male + UT2K4 Male + Female, Hungarian, French, UT3 + 2 Custom voice
You can check it in YouTube, UT1Alive, z3r0s channel
And if u need some idea Wises Im here for brainstorming :-D
EDIT* How u want to do the custom avatars?
Avatars are need a server where u can upload the icons

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 6:53 am
by UT99.org
medor wrote:Is it possible to add the effect-sound " HeadHunter " from EUT_Sounds.uax http://unrealtournament.99.free.fr/utfi ... Source.zip ??

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 7:30 am
by Wises
@aslye i shall put that suggestion through to dev.

@medor yes i like the head hunter sound idea.. how many headshots do you think should warrant that announcement/sound? 10? or every 10 headshots.. or something?

hopefully soon there will be a beta for you's to download and test.

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 7:47 am
by UT99.org
medor wrote:This sound work only if you do a head shot while the player is in the air.

yes for test ;)

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 9:32 am
by Wises
I see , Have put these things forwards to dev team.

*See first post for current release , none of these extra things yet incorporated (or any promise of them to be incoporated in future)
* I /we can only make suggestions of such things,

report back any bugs and or things which seem off. Currently looking at doing a multi profile board layout , meaning that for the first 6-8 players (screen vertical resolution dependant) will display in center screen , then when extra players join it will split into duel profile. :)

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 1:46 pm
by ASLY
Okay cool!
Headhunter... Flak Monkey? :D

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 2:05 pm
by Wises
whicked sick hehe.

looking into it.

tbh.. we have some ideas for displaying sprees on the board.. and stuff.. however there is only so much room and there is a limited amount of space to build the scoreboard and you need to be a ninja princess warrior even too just make the simplest of boards for this game.

Re: SmartUnrealPro (update from SmartDM)

Posted: Thu Jul 25, 2013 3:37 pm
by UT99.org
medor wrote:Maybe the time to add a dying-spree sound Image
A chase -sound :loool: