CTF: The Core Reactor
Posted: Mon Jul 21, 2014 11:14 am
General
FileName: CTF-(UrS)TheCore
Mapname: CTF: The Core Reactor
Version: 0.9b
Release Date: July 2014
Author: Patrick "Sp0ngeb0b" Peltzer
About
After several years of coding only, I started mapping again in the beginning of this year. At this time, I was doing a big journey across the country of Australia. During long, rainy days on my farm in Broome, I was bored as hell. Fortunately, I had my laptop with me and launched up the UnrealEd, developing the idea of a map themed with a big liquid core in it's center, clearly marking the red and blue side by the colors. After finishing the initial structure of the base, I went on with my travelling, putting the map to rest for some months. Back home in Germany, I found enough time to get on it again and finish it.
I'm sober enough to say that I'm not an exceptionally mapper; nonetheless I tried to give the map a decent look while still providing good gameplay. Due to my lack of experience with mapping for UT in general, I totally underestimated the performance drops due to high polycount and colored lighting. I've only been able to fix this by dividing the central room into smaller parts with the big walls; you might notice that they have been added there in the end and originally weren't supposed to be there.
The map itself has been designed for InstaGib and Normal Weapon use. I can not really estimate how the latter will work out, since I haven't been playing NW for ages. I also hope that the higher Z space in this map will favor stuff like a GrapplingHook or other movement improving mods. The ideal player count is something between 6-16 people I believe, so nothing for a 1vs1, better get some people around.
Screens
I release this map right now as a kind of a BETA (therefore version 0.9b), since as stated before, I haven't been mapping for years and therefore
I highly appreciate any feedback or suggestions what to improve.
Download:
CTF-(UrS)TheCore-v09b
FileName: CTF-(UrS)TheCore
Mapname: CTF: The Core Reactor
Version: 0.9b
Release Date: July 2014
Author: Patrick "Sp0ngeb0b" Peltzer
About
After several years of coding only, I started mapping again in the beginning of this year. At this time, I was doing a big journey across the country of Australia. During long, rainy days on my farm in Broome, I was bored as hell. Fortunately, I had my laptop with me and launched up the UnrealEd, developing the idea of a map themed with a big liquid core in it's center, clearly marking the red and blue side by the colors. After finishing the initial structure of the base, I went on with my travelling, putting the map to rest for some months. Back home in Germany, I found enough time to get on it again and finish it.
I'm sober enough to say that I'm not an exceptionally mapper; nonetheless I tried to give the map a decent look while still providing good gameplay. Due to my lack of experience with mapping for UT in general, I totally underestimated the performance drops due to high polycount and colored lighting. I've only been able to fix this by dividing the central room into smaller parts with the big walls; you might notice that they have been added there in the end and originally weren't supposed to be there.
The map itself has been designed for InstaGib and Normal Weapon use. I can not really estimate how the latter will work out, since I haven't been playing NW for ages. I also hope that the higher Z space in this map will favor stuff like a GrapplingHook or other movement improving mods. The ideal player count is something between 6-16 people I believe, so nothing for a 1vs1, better get some people around.
Screens
I release this map right now as a kind of a BETA (therefore version 0.9b), since as stated before, I haven't been mapping for years and therefore
I highly appreciate any feedback or suggestions what to improve.
Download:
CTF-(UrS)TheCore-v09b