Page 1 of 1
[UT][U227] Deck16 sgtech style
Posted: Sun Jul 27, 2014 5:57 pm
by _naruto_999
Re: [UT][U227] WIP - Deck16 sgtech style
Posted: Sun Jul 27, 2014 7:50 pm
by Dr.Flay
Very nice textures.
Why your last map ? I hope it means you are moving up to a newer engine.
Re: [UT][U227] WIP - Deck16 sgtech style
Posted: Wed Jul 30, 2014 6:59 am
by *Kr!D_o)
*bump*
is there any updates or a download available?
Re: [UT][U227] WIP - Deck16 sgtech style
Posted: Wed Jul 30, 2014 4:05 pm
by Radi
Naruto. Would you, by any chance tell us why you giving up mapping for U1 engine ?
Re: [UT][U227] Deck16 sgtech style
Posted: Sat Aug 02, 2014 9:44 pm
by _naruto_999
Deck16][ sgtech style
Changes from 7 years ago version:
- High resolution lightmap
- Added more detail: pipes, concrete beams and a fan
- Slightly changes to some textures
- Some weak lights where shadows were pitch black
- Minor changes to geometry
- Converted all textures to 24bits s3tc for a performance boost
- Warhead doesn't exist in Unreal 1, so a superhealth replaces it
- BSP slider set to 10
- EFX audio for reverb
This is about the highest level of detail I can get with pure BSP.
Known bugs:
- Texture missalignments here and there. This is BSP, I can't perfectly align everything with BSP flat texture projection
- HOMs here and there
- This map doesn't work with UED2.0 because it has s3tc textures on everything
Download:
Oudated versions removed
Last map for this engine. I want to try something bigger, like the UDK.
Re: [UT][U227] Deck16 sgtech style
Posted: Sun Aug 03, 2014 5:04 am
by *Kr!D_o)
GREAT TEXTURES! Love the map bro! Looks awesome, but when i try to play the map, it will load but it will not start to play =\
Re: [UT][U227] Deck16 sgtech style
Posted: Sun Aug 03, 2014 2:44 pm
by _naruto_999
Permanent spec? I've seen this happen when there is a pawn -> player placed anywhere in a map, but I didn't place any.
Re: [UT][U227] Deck16 sgtech style
Posted: Sun Aug 03, 2014 3:40 pm
by [rev]rato.skt
To a server the client will have to download these files out too or it downloads directly from the server? EmitterUT and OpenAL_v1.1_UT ?
Re: [UT][U227] Deck16 sgtech style
Posted: Sun Aug 03, 2014 5:55 pm
by EvilGrins
Couldn't look at your pics at work yesterday, but I can see them now. Beautiful work.
Just downloaded.
Re: [UT][U227] Deck16 sgtech style
Posted: Sun Aug 03, 2014 5:58 pm
by Dr.Flay
_naruto_999 wrote:
- This map doesn't work with UED2.0 because it has s3tc textures on everything
Of course it works in UEd2.
It does not work in old D3D mode, so just edit your config to make UEd2 use a new renderer.
Either set the viewport in the Editor config, and/or change the Windowed renderer device in the main UT config, to use the a renderer.