Page 1 of 1

[UT][U227] Deck16 sgtech style

Posted: Sun Jul 27, 2014 5:57 pm
by _naruto_999
Image Image Image Image Image Image Image

This is going to be my last map.

Re: [UT][U227] WIP - Deck16 sgtech style

Posted: Sun Jul 27, 2014 7:50 pm
by Dr.Flay
Very nice textures.

Why your last map ? I hope it means you are moving up to a newer engine.

Re: [UT][U227] WIP - Deck16 sgtech style

Posted: Wed Jul 30, 2014 6:59 am
by *Kr!D_o)
*bump*
is there any updates or a download available?

Re: [UT][U227] WIP - Deck16 sgtech style

Posted: Wed Jul 30, 2014 4:05 pm
by Radi
Naruto. Would you, by any chance tell us why you giving up mapping for U1 engine ? :-)

Re: [UT][U227] Deck16 sgtech style

Posted: Sat Aug 02, 2014 9:44 pm
by _naruto_999
Deck16][ sgtech style


Image Image Image Image Image Image Image Image Image Image Image Image Image Image

Changes from 7 years ago version:
- High resolution lightmap
- Added more detail: pipes, concrete beams and a fan
- Slightly changes to some textures
- Some weak lights where shadows were pitch black
- Minor changes to geometry
- Converted all textures to 24bits s3tc for a performance boost
- Warhead doesn't exist in Unreal 1, so a superhealth replaces it
- BSP slider set to 10
- EFX audio for reverb

This is about the highest level of detail I can get with pure BSP.

Known bugs:
- Texture missalignments here and there. This is BSP, I can't perfectly align everything with BSP flat texture projection
- HOMs here and there
- This map doesn't work with UED2.0 because it has s3tc textures on everything

Download:
Oudated versions removed

Last map for this engine. I want to try something bigger, like the UDK.

Re: [UT][U227] Deck16 sgtech style

Posted: Sun Aug 03, 2014 5:04 am
by *Kr!D_o)
GREAT TEXTURES! Love the map bro! Looks awesome, but when i try to play the map, it will load but it will not start to play =\

Re: [UT][U227] Deck16 sgtech style

Posted: Sun Aug 03, 2014 2:44 pm
by _naruto_999
Permanent spec? I've seen this happen when there is a pawn -> player placed anywhere in a map, but I didn't place any.

Re: [UT][U227] Deck16 sgtech style

Posted: Sun Aug 03, 2014 3:40 pm
by [rev]rato.skt
To a server the client will have to download these files out too or it downloads directly from the server? EmitterUT and OpenAL_v1.1_UT ?

Re: [UT][U227] Deck16 sgtech style

Posted: Sun Aug 03, 2014 5:55 pm
by EvilGrins
Couldn't look at your pics at work yesterday, but I can see them now. Beautiful work.

Just downloaded.

Re: [UT][U227] Deck16 sgtech style

Posted: Sun Aug 03, 2014 5:58 pm
by Dr.Flay
_naruto_999 wrote: - This map doesn't work with UED2.0 because it has s3tc textures on everything
:wtf: Of course it works in UEd2.
It does not work in old D3D mode, so just edit your config to make UEd2 use a new renderer.
Either set the viewport in the Editor config, and/or change the Windowed renderer device in the main UT config, to use the a renderer.