Re: Fog Question
Posted: Fri Aug 22, 2014 8:05 pm
Before someone (FFVII) asks... 227 patch is for Unreal, not Unreal Tournament. Just to avoid confusionRadi wrote:This can easily be done in 227.
Before someone (FFVII) asks... 227 patch is for Unreal, not Unreal Tournament. Just to avoid confusionRadi wrote:This can easily be done in 227.
JackGriffin wrote:This is just not a good idea. I'd find another way to create the atmosphere you want.
What do think?papercoffee wrote: Maybe a mutator, which alters the POV in special zones and adds a foggy texture to your FOV.
This could be interesting ...because you could maybe also manipulate the bot-behavior in that mutator, 'cause the default fog is not visible/noticeable for bots.
But who will code something like this... ?
Any taker?
Yes, 227 provides more efficient zone fog.Radi wrote:This can easily be done in 227.