Devilfish Redone
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Devilfish Redone
Not sure if this is the correct place for this post. If not I'm sure Papercoffee will save the day!
I'm building a map and I customized the Devilfish. I made it look more like a shark.
The Devilfish texture is only 128x128px and it uses only about half of the tile so technically it is only 128x64 .
Sooooo... the Devilfish came out extremely low res...
This is the final Wireframe (which took forever despite being low res):
Here is the final new texture:
I made it on a layered .PNG. I can make it available for mapping if anyone expresses interest.
I'm building a map and I customized the Devilfish. I made it look more like a shark.
The Devilfish texture is only 128x128px and it uses only about half of the tile so technically it is only 128x64 .
Sooooo... the Devilfish came out extremely low res...
This is the final Wireframe (which took forever despite being low res):
Here is the final new texture:
I made it on a layered .PNG. I can make it available for mapping if anyone expresses interest.
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- HOT_BEEF_INJECTION
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Re: Devilfish Redone
The black is the Gills, on both sides. Chamberly is working on a special addition for this map, so the black area is reserved space for if she is successful. If not the gills will be changed to match the rest.papercoffee wrote:looks ...cute ... It's pretty interesting.
What's with the black front fin?
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- EvilGrins
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Re: Devilfish Redone
I've only ever seen 2 skin edits for the DevilFish, yours above there and another that also makes it look like a shark I used in a map edit recently.
Nice job!
Nice job!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Devilfish Redone
Feel free to make your own if u want. Heres the wireframe:
Heres what the colors mean:
Heres what the colors mean:
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Re: Devilfish Redone
Well, I did something with this tonight.
They don't have frickin laser beams on their frickin heads yet, but that is next.
Check it out here: http://www.ecoop.tk/load/frickin_shark_ ... h/1-1-0-58
These fish fly....
Will include a separate version with the final release that will be an actual devilfish, but with the skin options
added.
Sorry it took so long for me to look at this. I got sidetracked a bit by real life and unreal physics.
MOOOOOOOOOOOO!
They don't have frickin laser beams on their frickin heads yet, but that is next.
Check it out here: http://www.ecoop.tk/load/frickin_shark_ ... h/1-1-0-58
These fish fly....
Will include a separate version with the final release that will be an actual devilfish, but with the skin options
added.
Sorry it took so long for me to look at this. I got sidetracked a bit by real life and unreal physics.
MOOOOOOOOOOOO!
blarg
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Re: Devilfish Redone
Players flying with chainsaws would be a whole different mod.....
Here are some screenshots of some frickin' Devilfish for you: Are those frickin lasers shooting out of their fricking heads?
Alpha version pics. No comments on shot origin or lack of a mini laser gun attached to them needed.
These aint done yet....
If anybody has any more cool DevilFish, Shark, Carp, Guppy etc skins, this would be a good time to post them.
Even a Sea Bass skin would be cool. I promise to make it ill-tempered.
Here are some screenshots of some frickin' Devilfish for you: Are those frickin lasers shooting out of their fricking heads?
Alpha version pics. No comments on shot origin or lack of a mini laser gun attached to them needed.
These aint done yet....
If anybody has any more cool DevilFish, Shark, Carp, Guppy etc skins, this would be a good time to post them.
Even a Sea Bass skin would be cool. I promise to make it ill-tempered.
blarg
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Re: Devilfish Redone
This is getting much closer to being done. Got a test version on my DOM server now.
Nobody got any more fish skins done yet?
Here are a couple of screenshots from online testing:
Note shot 1 there shows the current "glitch" with the laser if it is shining right in your eyes.
This does not occur a lot in play as I have the sharks aiming a bit lower. (But they have poor aim by design....)
Shot 2 shows off the spark effect when the laser hits something, and also the scorch marks it will leave behind.
Release will probably contain a 2nd version for U1/227 that will be exactly the same as the UT99 version, except for
the scorchmarks.
Nobody got any more fish skins done yet?
Here are a couple of screenshots from online testing:
Note shot 1 there shows the current "glitch" with the laser if it is shining right in your eyes.
This does not occur a lot in play as I have the sharks aiming a bit lower. (But they have poor aim by design....)
Shot 2 shows off the spark effect when the laser hits something, and also the scorch marks it will leave behind.
Release will probably contain a 2nd version for U1/227 that will be exactly the same as the UT99 version, except for
the scorchmarks.
blarg
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Re: Devilfish Redone
I told medor about this on his forum the other day, he downloaded it from here but said what he got doesn't shoot lasers.
I haven't tried it yet... what's up with what medor got?
I haven't tried it yet... what's up with what medor got?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Devilfish Redone
Well the last public release of these does not shoot lasers.
It was just flying Devilfish with new skins basically.
There is a non-released version of them running on my servers that do shoot a laser.
But don't bother ripping that out of your cache as there will be a much improved public
release soon. (Very soon I think.... Tweaking of the laser itself is almost done.)
It was just flying Devilfish with new skins basically.
There is a non-released version of them running on my servers that do shoot a laser.
But don't bother ripping that out of your cache as there will be a much improved public
release soon. (Very soon I think.... Tweaking of the laser itself is almost done.)
blarg
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Re: Devilfish Redone
Bump !
RC4 of these is now complete and ready.
Get it here: http://www.ecoop.tk/load/frickin_shark_ ... h/1-1-0-58
These do have lasers. Will release a U1 version of it in a few days.
Note these will NOT stay in the water.
Plan on a separate version (FrickinFish) that will be actual Devilfish.
RC4 of these is now complete and ready.
Get it here: http://www.ecoop.tk/load/frickin_shark_ ... h/1-1-0-58
These do have lasers. Will release a U1 version of it in a few days.
Note these will NOT stay in the water.
Plan on a separate version (FrickinFish) that will be actual Devilfish.
blarg
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