XC_Engine [20] - XC_Core [7b] - XC_IpDrv

RocketJedi
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by RocketJedi »

when trying to upgrade to latest version

Critical: appError called:
Critical: Failed to find object 'Class XC_Engine.XC_GameEngine'
Exit: Executing UObject::StaticShutdownAfterError
Critical: UObject::SafeLoadError
Critical: UObject::StaticLoadClass
Critical: UServerCommandlet::Main
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 07/17/15 18:54:42
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by Higor »

You need XC_Core
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by RocketJedi »

thanks that did it! :)
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by sektor2111 »

I was looking at preferences for device drivers.
I could see that XC_IpDrv claims a missing INT which indeed I don't have. Can we please you to have one or will be causing troubles?

Edit: Next question ?
Why or which one try to ping "ScriptLog: Ping Timeout from 185.45.193.127. Attempt 1" here ?
There is a web-site hosting something about a strategy game, what's the link With UT ? Is something in XC_IpDrv which I must know ?
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by k1_ »

Hey

Why i can use only 1 male and 1 female skin with xc_engine? + team colours are gone too.

I get just this error ScriptLog: Attempted to use illegal skin from package FCommandoSkins for FCommando | ScriptLog: Failed to load FCommandoSkins.goth1 so load FCommandoSkins.cmdo1

Works fine without xc_engine...

Any ideas how to fix it?
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by Higor »

That would be newnet using old UTPure code (or utpure itself).
Is your newnet build opensourced? Takes a second to fix, you can do it yourself as well.
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by k1_ »

Higor wrote:That would be newnet using old UTPure code (or utpure itself).
Is your newnet build opensourced? Takes a second to fix, you can do it yourself as well.
Yes i use old 0.9 version of nn.

How to fix it?

Or does it work with newer nn or?
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by Higor »

That UTPure code reads server packages exclusively from Engine.GameEngine
Since you're running XC_Engine, a workaround is have a [Engine.GameEngine] entry with a basic list of skins + Botpack, basically a default install's GameEngine.
This way you have two entries, one for [XC_Engine.XC_GameEngine] with the server settings and a dummy [Engine.GameEngine] for NN to read.

If that doesn't work, then we proceed to edit NN.
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by k1_ »

Higor wrote:That UTPure code reads server packages exclusively from Engine.GameEngine
Since you're running XC_Engine, a workaround is have a [Engine.GameEngine] entry with a basic list of skins + Botpack, basically a default install's GameEngine.
This way you have two entries, one for [XC_Engine.XC_GameEngine] with the server settings and a dummy [Engine.GameEngine] for NN to read.

If that doesn't work, then we proceed to edit NN.
Okay.

Do i need to include there ace, np loader and some other actors too?
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by Higor »

Only mods that make use of this call:

Code: Select all

get gameengine serverpackages
instead of:

Code: Select all

get ini:engine.engine.gameengine serverpackages
So far I know:
UTPure and all of it's derivates (skin detection).
BTPlusPlus (self detection, will shutdown if not)

Gust's mods and other dynamic package loaders use the correct call, so no worries there.
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by k1_ »

Higor wrote:Only mods that make use of this call:

Code: Select all

get gameengine serverpackages
instead of:

Code: Select all

get ini:engine.engine.gameengine serverpackages
So far I know:
UTPure and all of it's derivates (skin detection).
BTPlusPlus (self detection, will shutdown if not)

Gust's mods and other dynamic package loaders use the correct call, so no worries there.
Yeah works now.

I did add in case ace and np loader actors too...

Seems so working so far :)

Is it bad or does it have matter?

Thanx
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by Chamberly »

You need ace and nploader or you'd be pretty silly playing with cheaters... :loool:
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by sektor2111 »

Regarding to previous post, I think I have now an INT in order to access it from game. As for that IP address I believe is some DNS echo related to links used by me in "NEWS" section + shortcuts. I restricted that IP to not spit bytes useless, it was confusing me...
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by Higor »

Thoughts on JPG screenshotting?
Just throwing ideas.
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Re: XC_Engine [14b] - XC_Core [1] - LZMA dec

Post by RocketJedi »

edit: issue on my end
Last edited by RocketJedi on Wed Jul 22, 2015 6:37 pm, edited 1 time in total.
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