Architecture:Element - Bridge (for use/inspiration)

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XaNKoNII
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Architecture:Element - Bridge (for use/inspiration)

Post by XaNKoNII »

Made this today, inspired by something I saw at work.
I've included 2 versions, one with textures and another without. Feel more than welcomed to use it at you own will ;)

Screenshots:

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Last edited by XaNKoNII on Sat Dec 09, 2017 6:01 pm, edited 2 times in total.
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papercoffee
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Re: Arquitectual Element - Bridge (for use/inspiration)

Post by papercoffee »

Oh ... intersting. But isn't it too much vertices already on a single bridge?
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SilverSound
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Re: Arquitectual Element - Bridge (for use/inspiration)

Post by SilverSound »

I'd say it's fine. As long as it's used in a closed off and properly zoned area.

This is screaming AS use. Really good work.
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Re: Arquitectual Element - Bridge (for use/inspiration)

Post by Red_Fist »

So you work under a highway huh, little wine and weed and a tent and some panhandling ? :P

I was going to suggest if you build stuff like that you might try UT2004, it seems more accurate and less crashy. I found too if you convert the brush to a mesh, then reconvert back to a brush, then export it cleans up some things in the brush (as one solid brush)
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XaNKoNII
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Re: Arquitectual Element - Bridge (for use/inspiration)

Post by XaNKoNII »

Red_Fist wrote:So you work under a highway huh, little wine and weed and a tent and some panhandling ? :P

I was going to suggest if you build stuff like that you might try UT2004, it seems more accurate and less crashy. I found too if you convert the brush to a mesh, then reconvert back to a brush, then export it cleans up some things in the brush (as one solid brush)
I actually work as a Firefighter :lol2: we were testing a new sea water pump the city aquired for us in a marina and that's were I saw the brigde.

It is an Idea going to 2k4, but I think the next game/engine will learn is going to be Source making HL2 maps. I'm gonna stick testing the limits and tricking UT99 :loool:

@Paper:
this is like Silver said, thought to be placed in a closed area, middle of the city (buildings are basicaly cubes) or a small marina (with simple terrain/ water)

@Silver: Thanks :D I think a DOM map would be better
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