Nope can't activate it on a vanilla install (non XC version)PrinceOfFunky wrote:Here's the Hoverboard.papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
A few questions regarding special stuff in the Editor
- papercoffee
- Godlike
- Posts: 10451
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: A few questions regarding special stuff in the Editor
- PrinceOfFunky
- Godlike
- Posts: 1200
- Joined: Mon Aug 31, 2015 10:31 pm
Re: A few questions regarding special stuff in the Editor
Yes you can, you just need to spawn it with the summon command. Just check for the class and the package.object name. It doesn't have replication I think.papercoffee wrote:Nope can't activate it on a vanilla install (non XC version)PrinceOfFunky wrote:Here's the Hoverboard.papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?
"Your stuff is known to be buggy and unfinished/not properly tested"
- papercoffee
- Godlike
- Posts: 10451
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: A few questions regarding special stuff in the Editor
And that's the problem. I need it to be part of a spawned player or bot and not summoned.PrinceOfFunky wrote:Yes you can, you just need to spawn it with the summon command. Just check for the class and the package.object name. It doesn't have replication I think.papercoffee wrote:Nope can't activate it on a vanilla install (non XC version)PrinceOfFunky wrote:Here's the Hoverboard.papercoffee wrote:Hoverboard?! Hmmmmm... have to look into it. is it bound to the XC-Engine?