THE 512kb MAPPING CONTEST
- EvilGrins
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Re: THE 512kb MAPPING CONTEST
Just a quick question on a random observance: I've been playing some of the maps with bots only, and the other day I decided to do the DM's for Team-LMS games with the instagib.
Ran into an issue with DM-512k-OoeyGooey:
Normally when you use instagibs it removes all the other weapons on a map. Having the weapons still there confused the bots, they kept trying to pick them up which caused this really loud clicking noise.
Why are the weapons on the map still there?
Ran into an issue with DM-512k-OoeyGooey:
Normally when you use instagibs it removes all the other weapons on a map. Having the weapons still there confused the bots, they kept trying to pick them up which caused this really loud clicking noise.
Why are the weapons on the map still there?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Chamberly
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Re: THE 512kb MAPPING CONTEST
Ah. Not only you notice that but I also noticed that with LC mod as well, in a Sniper Arena online server gameplay.
- Dr.Flay
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Re: THE 512kb MAPPING CONTEST
To be honest I would not begrudge any advantage FragNbrag gives himself.
If you look at the previous competitions, where as usual Frag and Ferali actually provided the most technically amazing maps, which were in a league of their own.
They did not win....again.
Fun and playability wipe out any other consideration, and regularly provide a surprise winner.
If you look at the previous competitions, where as usual Frag and Ferali actually provided the most technically amazing maps, which were in a league of their own.
They did not win....again.
Fun and playability wipe out any other consideration, and regularly provide a surprise winner.
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Re: THE 512kb MAPPING CONTEST
It ain't over till its over! Everyone who has submitted a map gets my applause and I hope there are more to come from one and all.
- UnrealGGecko
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Re: THE 512kb MAPPING CONTEST
In UP's 300k contests there were mappers who submitted up to 10 maps per contest per mapper, so I don't see any point in limiting so harshly.Hellkeeper wrote:I think next time, we should limit the number of maps per contestant. It's great to have so much creativity, but right now, we have something like 3 people accounting for half the entries, more or less? It gets a bit silly
Just look at the 2006 300k mappack, 73 maps by about only 25-30 authors? IDK how long that one was, but....
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- Hellkeeper
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Re: THE 512kb MAPPING CONTEST
Why "so harshly", I didn't suggest a limit. If I had to, I'd say something like 3 is enough.
Was it 4 maps for each mapper or 1 mapper had 50 and the others just made one? It's always a question of balanceJust look at the 2006 300k mappack, 73 maps by about only 25-30 authors?
You must construct additional pylons.
- EvilGrins
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Re: THE 512kb MAPPING CONTEST
If we're allowed to propose ideas for the next contests, I have 2:
1) The 1k map contest (silly).
2) I supply the texture bases for a skin, everybody sees what they can make from them: skinning contest.
1) The 1k map contest (silly).
2) I supply the texture bases for a skin, everybody sees what they can make from them: skinning contest.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Chamberly
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Re: THE 512kb MAPPING CONTEST
Wtf? CrazyGrins, I'd smack you for that. lol.
Awhile I'm working on 2 CTF maps, I might squeeze 1 more DM map in but idk. If it goes well, because I'm rebuilding it like crazy as a draft layout.
Awhile I'm working on 2 CTF maps, I might squeeze 1 more DM map in but idk. If it goes well, because I'm rebuilding it like crazy as a draft layout.
- {S.o.W}DeathMask
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Re: THE 512kb MAPPING CONTEST
My work is being slowed down guys, but don't worry, I'm still on my run with my 2nd map (a CTF one)...and maybe a third too? Who knows.
- FraGnBraG
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Re: THE 512kb MAPPING CONTEST
Well this one probably won't make it into the contest after all
I'm going through the reduction phase but really can't see where I can cut more stuff out without wrecking the existing gameplay (which is pretty good right now)...
I may just decide to release this one as a "normal" CTF map at some point, or put it on the shelve for another day/contest... dunno yet
I'm going through the reduction phase but really can't see where I can cut more stuff out without wrecking the existing gameplay (which is pretty good right now)...
I may just decide to release this one as a "normal" CTF map at some point, or put it on the shelve for another day/contest... dunno yet
Re: THE 512kb MAPPING CONTEST
Another work in progress screenshot.
I am currently 64K away form the limit and I still need to add pathing and pickups as well as finishing lighting.
- papercoffee
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Re: THE 512kb MAPPING CONTEST
leave it as it is ...if you like. We can put it into the Map-Pack as bonus afterwards.FraGnBraG wrote:Well this one probably won't make it into the contest after all
I'm going through the reduction phase but really can't see where I can cut more stuff out without wrecking the existing gameplay (which is pretty good right now)...
I may just decide to release this one as a "normal" CTF map at some point, or put it on the shelve for another day/contest... dunno yet
I love the layout.
@ memsys
This looks already very good ...can't wait to see the final product.
- {S.o.W}DeathMask
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Re: THE 512kb MAPPING CONTEST
Dammit.
I didn't finish the pathing yet (only thing left) and I already exceed the sizelimit by 100kb...I don't know what else to do.
I'll get screenshots when the map is finished (whether or not it will make it to the contest).
I didn't finish the pathing yet (only thing left) and I already exceed the sizelimit by 100kb...I don't know what else to do.
I'll get screenshots when the map is finished (whether or not it will make it to the contest).
- Dr.Flay
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Re: THE 512kb MAPPING CONTEST
It may be helpful if those that can finish optimising for others lend a hand.
As much as this is a "competition", outside advice is acceptable and encouraged.
The point of these restrictive competitions is to learn, so don't hold back from sharing maps that are almost, but not quite there.
They simply won't be added to the first post until they pass.
As much as this is a "competition", outside advice is acceptable and encouraged.
The point of these restrictive competitions is to learn, so don't hold back from sharing maps that are almost, but not quite there.
They simply won't be added to the first post until they pass.
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Re: THE 512kb MAPPING CONTEST
A beta of LOIC (Low Orbit Ion Cannon, )
Gametypes:
DOM (4-6 players, all possible settings):
DM (5 players max, suitable for duel)
Gameplay Notes:
- Ramps and Shock rifle platforms add extra jump height, you may attempt long range dodges from those.
- Boosters will nullify your input for half a second after hit to prevent mislandings.
- ION cannon is activated after 4 numbered events.
- The numbered events are triggered by the custom Adaptive Health packs and the Redeemer.
- The ION blast will kill all players in mid and clear the Cannon CP.
- Redeemer blast can clear CP's.
- Adaptive Healths can heal up to 60 HP, any health applied after 100 is halved (heals 30 if above 100, can heal between 30-60).
- Mid green platform heals 2hp per second to all players standing on it.
- DM: CP's replaced by Shield Belts (100 initial pickup, +50 consecutive pickups).
Technical notes left for final release.
Waiting for feedback and bug reports.
Gametypes:
DOM (4-6 players, all possible settings):
DM (5 players max, suitable for duel)
Gameplay Notes:
- Ramps and Shock rifle platforms add extra jump height, you may attempt long range dodges from those.
- Boosters will nullify your input for half a second after hit to prevent mislandings.
- ION cannon is activated after 4 numbered events.
- The numbered events are triggered by the custom Adaptive Health packs and the Redeemer.
- The ION blast will kill all players in mid and clear the Cannon CP.
- Redeemer blast can clear CP's.
- Adaptive Healths can heal up to 60 HP, any health applied after 100 is halved (heals 30 if above 100, can heal between 30-60).
- Mid green platform heals 2hp per second to all players standing on it.
- DM: CP's replaced by Shield Belts (100 initial pickup, +50 consecutive pickups).
Technical notes left for final release.
Waiting for feedback and bug reports.