OFFICIAL NEWNET RELEASE!

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Wises
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Re: OFFICIAL NEWNET RELEASE!

Post by Wises »

in latest release those values are not automaticaly inserted into server.ini , will have to test and see if they work when manually added from chambaz post above.

on another note re:newnet , having problems with skins not working and .log messages about adding BP1 && BP4 to the ServerPackages...

what seems to happen is illegal skin errors from legitimate skins which work flawlessly without newnet yet cause issues with smart-scoreboards and also ofc skins being altered to original soldier skins.

anyone else have these issues?

also noticed that making changes to server.ini like turning off [PURE] {SERVER_NAME} .. Also does not work.
few bugs I this one.
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Chamberly
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Re: OFFICIAL NEWNET RELEASE!

Post by Chamberly »

Turning off Pure in the server name? There was a mutator for disabling ZP from the server title, maybe it's slightly related but I doubt.
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Wises
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Re: OFFICIAL NEWNET RELEASE!

Post by Wises »

bAdvertise=False should disable it.
but does not.

there are 2 advertisements one for ServerBrowser
1 for in game (pure advert)
assuming none work.
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Chamberly
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Re: OFFICIAL NEWNET RELEASE!

Post by Chamberly »

Not what I meant.

But I was thinking you was talking about something like this. http://hooksutplace.freeforums.org/view ... =61&t=1269

I'm confused if that's what it was because I never had a PURE stuck in my server title.
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{S.o.W}DeathMask
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Re: OFFICIAL NEWNET RELEASE!

Post by {S.o.W}DeathMask »

Just a question: Where can I download the latest versions of NewNet?
{S.o.W}DeathMask, 9 times CWC UT2003, 1 time EMKTC.

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Wises
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Re: OFFICIAL NEWNET RELEASE!

Post by Wises »

somewhere in here : http://www.unrealadmin.org/forums/showt ... hp?t=31555

is version 9_15 which is pretty much the last release.
there is also a compiled BP1 and BP4 for it as well.
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Chamberly
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Re: OFFICIAL NEWNET RELEASE!

Post by Chamberly »

Not really, it's only set up for rapidfire sniper rifle which I requested it, it can possibly break the normal weapon set up so don't rely on it.
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esnesi
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Re: OFFICIAL NEWNET RELEASE!

Post by esnesi »

With Botpack.LastManStanding you face down every time you spawn.
Tested with NewNet 0_9 / 0_9_15.

When i set bUTPureEnabled to False the issue is solved, but NewNet doesnt load correctly.
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Deepu
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Re: OFFICIAL NEWNET RELEASE!

Post by Deepu »

iSenSe wrote:With Botpack.LastManStanding you face down every time you spawn.
Tested with NewNet 0_9 / 0_9_15.

When i set bUTPureEnabled to False the issue is solved, but NewNet doesnt load correctly.
Try http://forum.ultimateut.tk/viewtopic.php?f=15&t=977
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esnesi
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Re: OFFICIAL NEWNET RELEASE!

Post by esnesi »

Deepak O V wrote:
iSenSe wrote:With Botpack.LastManStanding you face down every time you spawn.
Tested with NewNet 0_9 / 0_9_15.

When i set bUTPureEnabled to False the issue is solved, but NewNet doesnt load correctly.
Try http://forum.ultimateut.tk/viewtopic.php?f=15&t=977

Ah i knew of this project, i was not aware if it was already live.
Wil let you know asap.

* Edit.
Last edited by esnesi on Sun May 28, 2017 7:39 pm, edited 2 times in total.
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Deepu
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Re: OFFICIAL NEWNET RELEASE!

Post by Deepu »

:tu:
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