Made this today, inspired by something I saw at work.
I've included 2 versions, one with textures and another without. Feel more than welcomed to use it at you own will
Screenshots:
Architecture:Element - Bridge (for use/inspiration)
- XaNKoNII
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Architecture:Element - Bridge (for use/inspiration)
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Last edited by XaNKoNII on Sat Dec 09, 2017 6:01 pm, edited 2 times in total.
- papercoffee
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Re: Arquitectual Element - Bridge (for use/inspiration)
Oh ... intersting. But isn't it too much vertices already on a single bridge?
- SilverSound
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Re: Arquitectual Element - Bridge (for use/inspiration)
I'd say it's fine. As long as it's used in a closed off and properly zoned area.
This is screaming AS use. Really good work.
This is screaming AS use. Really good work.
"Woah what?! I wish I was recording that...."
Re: Arquitectual Element - Bridge (for use/inspiration)
So you work under a highway huh, little wine and weed and a tent and some panhandling ?
I was going to suggest if you build stuff like that you might try UT2004, it seems more accurate and less crashy. I found too if you convert the brush to a mesh, then reconvert back to a brush, then export it cleans up some things in the brush (as one solid brush)
I was going to suggest if you build stuff like that you might try UT2004, it seems more accurate and less crashy. I found too if you convert the brush to a mesh, then reconvert back to a brush, then export it cleans up some things in the brush (as one solid brush)
Binary Space Partitioning
- XaNKoNII
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Re: Arquitectual Element - Bridge (for use/inspiration)
I actually work as a Firefighter we were testing a new sea water pump the city aquired for us in a marina and that's were I saw the brigde.Red_Fist wrote:So you work under a highway huh, little wine and weed and a tent and some panhandling ?
I was going to suggest if you build stuff like that you might try UT2004, it seems more accurate and less crashy. I found too if you convert the brush to a mesh, then reconvert back to a brush, then export it cleans up some things in the brush (as one solid brush)
It is an Idea going to 2k4, but I think the next game/engine will learn is going to be Source making HL2 maps. I'm gonna stick testing the limits and tricking UT99
@Paper: this is like Silver said, thought to be placed in a closed area, middle of the city (buildings are basicaly cubes) or a small marina (with simple terrain/ water)
@Silver: Thanks I think a DOM map would be better