That map exists only to T you (us) off, LoL
Standing on the trigger control was a big slap, I wasted massive killing, it's got to be played with that mega fast Ripper, You can get through, I might be talking about the AT "+" versions. I had to look n editor to see how to win, if I remember correctly. After that I knew the map.
MH-ATAA2 fixed
Re: MH-ATAA2 fixed
That map has a broken -- or at least wired -- setup: all 17 Counters have the same Tag...Aldebaran wrote:MH-(_@_)_Zeto_V2b.
"If Origin not in center it be not in center." --Buggie
Re: MH-ATAA2 fixed
Hm I had no problems playing MH-(_@_)_Zeto_V2b, only thing is too many monsters for me. I think about 2000 monsters would be enough.
Also MH-(_@_)_Lament has definitively too many monsters in, there I would set limit near 1500. The monster counter written in text in MH-(_@_)_Lament seems to be corrupt because after shooting many hundreds of them the counter told me something else.
Both maps make fun to play, I really enjoy them even if they are very simple/small.
Also MH-(_@_)_Lament has definitively too many monsters in, there I would set limit near 1500. The monster counter written in text in MH-(_@_)_Lament seems to be corrupt because after shooting many hundreds of them the counter told me something else.
Both maps make fun to play, I really enjoy them even if they are very simple/small.