Yeah I get it that those Gasbags are just visualisations ...sektor2111 wrote:Like I said, I'm using that only for certain DM maps not for everything because that mutator doesn't have eyes and not even for myself it's not a must have everywhere. In any potential future version I won't remove those temporary checkers (not gasbags) they are saying/testing which node is suitable for being mobile so are the main mutator core and I want them VISIBLE - feel free to modify it in another way.papercoffee wrote:Your randomiser irritates me every time those Gasbags pop up at the start of the map... but that fits better in another thread.
The randomiser works for DM or TDM the best.
But also in CTF can it force the bots to use different paths. It makes the opposing team of bots more unpredictable.
Player starts are player starts ...but technically could you path a map with player starts only. But that would be insane.SkYlInE wrote:(are they the same like a player start for the bots anyway?like player start is an replacement for a path node)
Hm.... insane is exactly my kind of thing. I have to experiment on this idea. Or are there any limits how many player starts I can put into a map?