As you want. But for me a messed up MyLevel has nothing to do with Chico textures.Red_Fist wrote:Not seeing anything off topic.
The problem with names is sensitive after all. Let me quote my crap in some "mapping spree" process:
I have imported a package with some texture "A_Whatever".
Then another package with some other texture "A_Whatever" but structured different.
I think these by chance had the same NoGroup or the same Group...
Imagine Texture returned after mixing those in MyLevel with this the Same Name. If some of them were looking badly borked, others were simply crashing Editor - How about game-play ?
It's always better to check resources that will be used else making a names soup is never helpful - and I failed some of such tasks in my works because I trusted resources until I was about to drop everything exactly at final room - stupid me.