Aerosol can weapon?
- gattovicentino
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Aerosol can weapon?
Does it exist a weapon similar to the "aerosol can" of Blood? (Monolith/GT Interactive game of 1997). I know there is a flame thrower (in U4E if I remember correctly), but aerosol can would be something amazing...
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Re: Aerosol can weapon?
This wouldn't be hard to make. You should create one. If you do (or anyone else takes it up) I'll script the actual graffiti part of it any way you want it done.
So long, and thanks for all the fish
- gattovicentino
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Re: Aerosol can weapon?
Hello, I do not have the technical ability to create it, but I hope someone can do this, it really would be appreciated.JackGriffin wrote:This wouldn't be hard to make. You should create one. If you do (or anyone else takes it up) I'll script the actual graffiti part of it any way you want it done.
Re: Aerosol can weapon?
Hello!
I recently started using Paint3D, and made a few models. After I saw your request, I decided to make it. It's not good, but if you don't want don't use it:
(I would make a few more details to the lighter, but the editor started lagging and it was pissing me off)
But there's a problem: I don't know how to import it to UT. The file extension is '.fbx'.
And there's no holes in both models because there isn't a tool(in P3D) to make them.
Let me know if you want to resize or modify it.
I recently started using Paint3D, and made a few models. After I saw your request, I decided to make it. It's not good, but if you don't want don't use it:
(I would make a few more details to the lighter, but the editor started lagging and it was pissing me off)
But there's a problem: I don't know how to import it to UT. The file extension is '.fbx'.
And there's no holes in both models because there isn't a tool(in P3D) to make them.
Let me know if you want to resize or modify it.
- Attachments
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- Lighter.zip
- (1.54 MiB) Downloaded 32 times
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- Aerosol Can.zip
- (91.14 KiB) Downloaded 34 times
- papercoffee
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Re: Aerosol can weapon?
Damn, right. The Can has 10k, and the Lighter, 174k. ( I guess my medieval weapon pack is gonna be for the new UT)
What's the poly limit? I'm downloading a poly reducer program, hope it works.
What's the poly limit? I'm downloading a poly reducer program, hope it works.
- gattovicentino
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Re: Aerosol can weapon?
Wow, it's a very good start, I hope It will possible to use it in UT (I'm not able to use programs myself to work on it )[UU] wrote:Hello!
I recently started using Paint3D, and made a few models. After I saw your request, I decided to make it. It's not good, but if you don't want don't use it:
But there's a problem: I don't know how to import it to UT. The file extension is '.fbx'.
And there's no holes in both models because there isn't a tool(in P3D) to make them.
Let me know if you want to resize or modify it.
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Re: Aerosol can weapon?
Your cylinder can ought to be octagonal. Think like that and you'll be OK. Your models are great but are off by an order of magnitude to be useful in such an old game.[UU] wrote:What's the poly limit?
So long, and thanks for all the fish
Re: Aerosol can weapon?
Thanks!gattovicentino wrote: Wow, it's a very good start, I hope It will possible to use it in UT (I'm not able to use programs myself to work on it )
Guess I gotta remodel then. No problem. (I mean, the lack of pre-built 3D shapes are a problem, but whatever.) But I managed to manually reduce about 50k triangles in the lighter model.JackGriffin wrote:Your cylinder can ought to be octagonal. Think like that and you'll be OK. Your models are great but are off by an order of magnitude to be useful in such an old game.
- papercoffee
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Re: Aerosol can weapon?
Just a visualisation
This is considered to be already high polygonal in Unreal Engine 1
So, think simpler and let the texture do the magic.
This is considered to be already high polygonal in Unreal Engine 1
So, think simpler and let the texture do the magic.
Re: Aerosol can weapon?
Ok, good news!
I have accomplished to bring down the number of triangles.
First, the programs. I used 2: Meshlab and Meshmixer (Both free)
Meshmixer = Export to appropriate file type | Separate/Weld objects;
Meshlab = Reducing polys
In Meshmixer, I split the lighter in two parts, exported both to .obj, and in Meshlab I applied a filter a couple times, which reduced a lot of polys. Meshmixer again, I put them together. Also, I made two versions.
Version 1, 1118 Triangles
Version 2, 840 Triangles
(I don't know why they turned sideways, blame one of the programs)
That's what I did yesterday, but didn't finished because it was late. Now I'm gonna do it with the aerosol can.
- Update -
The aerosol can now has less triangles. Again, has two versions:
Version 1, 1320 Triangles;
Version 2, 660 Triangles;
But if that's still too much, then this version should be fine.
I have accomplished to bring down the number of triangles.
First, the programs. I used 2: Meshlab and Meshmixer (Both free)
Meshmixer = Export to appropriate file type | Separate/Weld objects;
Meshlab = Reducing polys
In Meshmixer, I split the lighter in two parts, exported both to .obj, and in Meshlab I applied a filter a couple times, which reduced a lot of polys. Meshmixer again, I put them together. Also, I made two versions.
Version 1, 1118 Triangles
Version 2, 840 Triangles
(I don't know why they turned sideways, blame one of the programs)
That's what I did yesterday, but didn't finished because it was late. Now I'm gonna do it with the aerosol can.
- Update -
The aerosol can now has less triangles. Again, has two versions:
Version 1, 1320 Triangles;
Version 2, 660 Triangles;
But if that's still too much, then this version should be fine.
- Attachments
-
- Alt Aerosol Can.zip
- (9.47 KiB) Downloaded 31 times
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- AltLighter.zip
- (19.96 KiB) Downloaded 30 times
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- Lighter.zip
- (27.15 KiB) Downloaded 30 times
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- Original Aerosol Can.zip
- (20 KiB) Downloaded 30 times
- gattovicentino
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Re: Aerosol can weapon?
So I hope and believe this weapon will be available soon[UU] wrote:Ok, good news!
- papercoffee
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Re: Aerosol can weapon?
stooooop @[UU] ...can't you see that this lighter model is riddled with holes? Reducing the polys with an algorithm is suboptimal, I would even say shit.
Build this models low poly. It's much easier and you are in control.
Edit---------------------------------
Here a very low poly lighter in less then 2 minutes (in UEd2.0) ...finding the fitting texture took me 5 minutes.
Now you make it more beautiful.
Build this models low poly. It's much easier and you are in control.
Edit---------------------------------
Here a very low poly lighter in less then 2 minutes (in UEd2.0) ...finding the fitting texture took me 5 minutes.
Now you make it more beautiful.
- papercoffee
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Re: Aerosol can weapon?
I didn't meant you have to rebuild them in UEd.
But when you are there already... texture them. and then use the meshmaker to create meshes out of them.
...uhm the top of your spray can is now much to low-poly. where is the button to push?
But when you are there already... texture them. and then use the meshmaker to create meshes out of them.
...uhm the top of your spray can is now much to low-poly. where is the button to push?