It looks like it's needed some network love then...
There is a strategy for that... but ACE doesn't know it...
Edit: Took a watch 2 minutes... I'm not surprised...
Bot Support... probably might work if DevPath is responding (must be tested first) but not this way which is spam bytes - without any purpose - Gasbags can find alarms anyway because they fly. SpecialEvents for sudden wind ? Do they need to be so many ?
Yes, Paths View is active but there is nothing to see... lol, and still 6000+ reachSpecs.
I'm still looking at it...
Edit2: Umm.. yes, great map for writing some tutorial about "How Not To Do" pathing. Then I'll check what's problematic at geometry. More people are still using 451 servers as they are... and then... What's the purpose of such charge ?
Edit3:IN CERTAIN MH2 versions. MonsterEnd attached to movers won't do anything as long as those mods are poorly coded not taking "Bases" in account, the same as in MH-Miam... mmm, nope... I don't think I'm interested to see more...
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Duplicated: Manta133 was found 2 times.
Just a fragment because iterations were crashing during scan...
Then, referenced reachSpecs are 6148, but a map scan is reporting 623, maybe because:
- UtterTrash.PNG (5.66 KiB) Viewed 2204 times
Real show, destruction test:
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DevPath: Remove 6755 old reachspecs
Why Engine v451 doesn't run map ? The Legend says that Engine 451 has his dignity...
and... it doesn't have a mouth because you might not want to hear what Engine has to say... I think Engine 451 does the right thing based on logic: Why trying to run map and crashing when it can be directly rejected without to crash. It's pretty simple, like the other logic: Computer won't execute any error if it's turned off
. Driver's logic: Don't go anywhere with a damaged car, better go get some sleep.
Cutting log to last line:
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VoidCheck: 6565 actors look placed into void, check those.
Not all of them are damaging but enough ones for being another useless load.
Next sh!t show:
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StaticsCheck: Bork >> Teleporter17 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> scoutshipdec3 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> scoutshipdec0 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> ScaledSprite6 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> ScaledSprite7 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> ScaledSprite8 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> ScaledSprite9 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> ScaledSprite10 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> ScaledSprite11 won't be seen in clients. Class has bStatic True and has been screwed to False.
StaticsCheck: Bork >> ScaledSprite12 won't be seen in clients. Class has bStatic True and has been screwed to False.
then
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... spam
ZoningChecker: MyZoneInfo15 and MyZoneInfo12 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo14 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo18 share the same zone
ZoningChecker: MyZoneInfo15 and WarpZoneInfo2 share the same zone
ZoningChecker: MyZoneInfo15 and WaterZone25 share the same zone
ZoningChecker: MyZoneInfo15 and WaterZone24 share the same zone
ZoningChecker: MyZoneInfo15 and WaterZone19 share the same zone
ZoningChecker: MyZoneInfo15 and WaterZone18 share the same zone
ZoningChecker: MyZoneInfo15 and WaterZone33 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo27 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo13 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo17 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo35 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo34 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo16 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo19 share the same zone
ZoningChecker: MyZoneInfo15 and MyZoneInfo8 share the same zone
... spam
and K.O.
Without InventorySpot types...
The big question is how many of these are replicated or an attempt at replication and these happening through only 1024 channels.
Good luck, guys!