screenshot from UED of my 2021 map progress. almost done.
David
Screenshots
- DavidLightman
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Re: Screenshots
David
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- EvilGrins
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Re: Screenshots
Oh... that was you.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Screenshots
Trying to get convincing outdoor lighting will be the death of me
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Re: Screenshots
This is the 3rd map I've worked on, and I realize that all my maps are probably too big which makes them feel empty. If I do another map maybe I'll try a 1-on-1 DM or something that forces me to think a little smaller.
I had hope to squeeze this in as a 2nd contest entry or a bonus map but there's never enough time in the day. With luck I'll be able to finish this CTF some time in February:
I had hope to squeeze this in as a 2nd contest entry or a bonus map but there's never enough time in the day. With luck I'll be able to finish this CTF some time in February:
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My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
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My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
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Re: Screenshots
That didn't really work out at all. I started on a DM map and it got too big again. It may work with enough bots/players, or could maybe work as a DOM map. Or even a CTF if I mirror it. Anyway here some pics.
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Re: Screenshots
Looking good! I have the opposite problem: wanna make big map, can only think of a section or 2 of it then just leave that as a WIP until I dinally think how to connect it lol.
Also UPDATE YOUR SIGNATURE
Also UPDATE YOUR SIGNATURE
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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Re: Screenshots
Thanks!UnrealGGecko wrote: ↑Looking good!
You could combine all your WIP maps into one big FRANKENMAPUnrealGGecko wrote:I have the opposite problem: wanna make big map, can only think of a section or 2 of it then just leave that as a WIP until I dinally think how to connect it lol.
I have updated my signature. Is it too meta?
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My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
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Re: Screenshots
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: Screenshots
Wait, that's supposed to be a bad thing?editor Dave wrote: ↑Fri Oct 28, 2011 6:45 pm It will look like Minecraft with texture mods if you keep on making a cave.
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- EvilGrins
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Re: Screenshots
Updated Xvehicles that Buggie made is easier for mapping, though you gotta open a lot of the related packages to get it going; which really isn't much different than the original version.
Map I previously edited with UTDMT I'm adding Xvehicles to, may or may not leave the UTDMT or swap them for some other UTDM-monster. Map already has vehicles on it, though they're props that don't move... makes ideal markers for where to place the Xvehicles.
· Where the tanks are, replace with tanks.
· Where the tractors are, replace with jeeps.
· Where the trucks are... yet to be determined.
Map I previously edited with UTDMT I'm adding Xvehicles to, may or may not leave the UTDMT or swap them for some other UTDM-monster. Map already has vehicles on it, though they're props that don't move... makes ideal markers for where to place the Xvehicles.
· Where the tanks are, replace with tanks.
· Where the tractors are, replace with jeeps.
· Where the trucks are... yet to be determined.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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- EvilGrins
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Re: Screenshots
That one - https://unrealarchive.org/maps/unreal-t ... 459f3.html
Made by the same mapper, but it's 4 times as large.
I did a writeup on it before, as it was configured for 2 different gametypes · viewtopic.php?f=5&t=14003&p=120849
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Screenshots
Thanks - I did think it might be TigerHunt but had forgotten about Appalachian Wonderland. Looks good for tanks from the overhead shot.EvilGrins wrote: ↑Sat Mar 05, 2022 8:59 pmThat one - https://unrealarchive.org/maps/unreal-t ... 459f3.html