Bug is coming from DevPath - unchanged in 2022. In order to except me from writing X pages with explanations, I'll sample here TWO bugged demo "maps" which are pointing what is happening when a Teleporter (or a swJumpPad) is placed like a cow in the middle of street making Bot to act like is poisoned with potion of stupidity. In the most of cases, when map is full of paths, Bot can resume navigation after such a sudden route change, but this doesn't means that it's all normal - it's not. Let's see the stage when there aren't more options.
These are said demos where you can spectate 4-6 Bots. By using such Teleporters placement it's not like here is a normal CTFGame.
Here you can delete paths (Paths Undefine) and replace Teleporters from main ground with plain PathNodes. After rebuilding paths you will see the CTFGame - and yes HealthVial from the middle spot is part of Navigation doesn't matter if anybody took it or not.
As a tech note, in XC_PathWorker such a One-Way Teleporter placed like this won't do anything - paths forced by stock DevPath through such a node are 99% useless because Pawn is hijacked from its calculated route elsewhere and so we don't need more outgoing Paths from a Teleporter which is One-Way - One Way means ONE WAY and not More Ways. The only benefit here is delivered by FV_LinkedPoint which is a blind Teleporter only for causing connections and which is not damaging configured route as long as it won't Drop/Teleport Pawn anywhere. Actually Teleporter won't be loaded with a single path to destination, but it will have other outgoing paths going elsewhere not really used, but created out of a navigation logic. A Destination Teleporter has no issues here - it will need outgoing paths and/or incoming Paths because... it can substitute a plain PathNode with success as long as it won't move Pawn anywhere.
Edit: Stock samples about Teleporters placement and their usage are in CTF-Face][, AS-Rook. A.I. Pawn should move there only if it wants to Teleport or to Jump and nothing similar to a PathNode. In other hand, a dumb Teleporter can annoy human player as well - perhaps I won't sample such a stage because lolzers will do such "maps" wondering later why they won't be used/voted.