Shadow wrote:
yes, in other words: I'm looking forward offering to release the first official full version of the SDK to come with the 3rd community pack AND exclusive help for those mappers willing to work with it, who are mapping for the community pack
Exclusive Help: I'm HERE if someone should need me, others have to live with, indeed detailed and well thought, bundled tutorials, test maps and (online) documentation.
Really? That's very cool.
I think the most important things that the 3rd mappack could have from your pack are: new mesh system (due to decoration and stuff), the particle emitters/wheather (that seems to going well) and the pickups/weapons.
Of course, dynamic lensflares/coronas and projectors and such are a very important thing also to the mapping, but at least I consider those 3 far more important to any mapper nowadays.
As for me, it's too late for me to use your vehicle system (will use Dot's one instead for now) or your weapons system now, but I'm looking forward to use it to the maps I want to make for a new SP campaign.
Btw, I don't know if I told you this yet, but don't rush or fix a release date this time. Place it full TBD (when it's done, it's done, period), and take your time.
As for me, I will be honest, I am doing things without counting with your pack now, but I will use it when if it becomes a reality by then.
So good luck
(btw, ask Shade to reopen your SDK forums again)