The command line for compiling is
Code: Select all
%UTDIR%\System\ucc.exe make ini=%PROJECT_SRCCODE_MAKEFILE%
%PROJECT_SRCCODE_MAKEFILE%
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[Engine.Engine]
EditorEngine=Editor.EditorEngine
[Editor.EditorEngine]
CacheSizeMegs=128
EditPackages=UnrealShare
EditPackages=MapVoteULv1_2
EditPackages=SBMapVoteV0
[Core.System]
Paths=../System/*.u
Paths=../Maps/*.unr
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../System/3rd/*.u
Paths=../Maps/3rd/*.unr
Paths=../Textures/3rd/*.utx
Paths=../Sounds/3rd/*.uax
Paths=../Music/3rd/*.umx
SBMapVote.uc
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// enabling the next line does not change anything:
//#exec obj load file=MapVoteULv1_2
class SBMapVote extends BDBMapVote;
function KickPlayer(int PlayerID, string PlayerName) {}
=======================================
ucc.exe: UnrealOS execution environment
Copyright 1999 Epic Games Inc
=======================================
--------------------UnrealShare--------------------
--------------------MapVoteULv1_2--------------------
--------------------SBMapVoteV0--------------------
Analyzing...
Superclass BDBMapVote of class SBMapVote not found
History:
Exiting due to error