That in the screenshot is a particular boss model which has animated eye textures, which vary in the team colors, but I love the one it has in default.
A pulsing red eye display that moves back & forth constantly... like a Cylon.
Not having access to UnrealEd I can't identify which parts in the .utx involve the head, and I've been wanting to try something for awhile but kept putting it off.
I think I can remove the parts in the .int file that are for all the team colors of the head part, so that when it's on various teams the head will instead remain with the Cylon look.
But I need a screenshot of the default Xan to determine which ones those are.
In case that wasn't clear: Go into UnrealEd, bring up the textures for the Boss Model, take a screenshot of that, and reply here with that.
Texture screenshot request: Boss model
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Texture screenshot request: Boss model
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Texture screenshot request: Boss model
But where are the animated eyes?
These seems to be the original Boss texture.
These seems to be the original Boss texture.
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Re: Texture screenshot request: Boss model
Thanks Buggie!
From the base Boss textures I can apply them to the animated one. All boss skins use the same number assignments.
Not there, but I didn't ask for that.
From the base Boss textures I can apply them to the animated one. All boss skins use the same number assignments.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Texture screenshot request: Boss model
It's okay.
You also missed the last map edit I did that invoked your name, so it's all good.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Texture screenshot request: Boss model
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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