MH-TrifleHavock][

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Buggie
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MH-TrifleHavock][

Post by Buggie »

MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 0e833.html
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MH-TrifleHavock][v0.7z
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OjitroC
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Re: MH-TrifleHavock][

Post by OjitroC »

Another nice small MH map conversion :gj:

I hate autocannon in MH maps so I took it out but looking at the default properties, the projectile is Botpack.PlasmaSphere - however it did not appear, to me at least, to be firing this?

In passing and only partly related to the map itself - when running MapChecker on the map, I got four lines of

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ScriptWarning: MapChecker Transient.MapChecker0 (Function MapChecker.MapChecker.checkXV:005F) Accessed None 'W'
I have noticed this once or twice previously when checking other maps (these were not maps that contained XVehicles 'stuff'). Just curious why one gets that warning?

There's also this

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MapChecker: NavigationPoint without in (not reachable) or out (trap) paths:
MapChecker: InventorySpot1078 markedItem = MedBox20 no in
but that probably isn't that important.
Buggie
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Re: MH-TrifleHavock][

Post by Buggie »

Minigun cannon fire not with projectiles, so not matter what set here.

Yes, it is issue with MapChecker. Fixed in latest update.

I always run my conversions with MapChecker.
This one message not really matter, since monsters not collect inventory and bots in MH useless and not need Inventory too.
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OjitroC
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Re: MH-TrifleHavock][

Post by OjitroC »

Played right through the map - good fun :tu:

Found these in the log

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Log: SteelBarrel MH-TrifleHavock][v0.SteelBarrel0 (State UnrealShare.SteelBarrel.Animate:0008) PlayAnim: Sequence 'Normal' not found in Mesh 'Skaarjw'
and about 8 lines of

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ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
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Barbie
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Re: MH-TrifleHavock][

Post by Barbie »

OjitroC wrote: Fri Oct 06, 2023 9:43 pm and about 8 lines of

Code: Select all

ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Red_Fist
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Re: MH-TrifleHavock][

Post by Red_Fist »

Barbie wrote: Thu Nov 09, 2023 10:45 pm
OjitroC wrote: Fri Oct 06, 2023 9:43 pm and about 8 lines of

Code: Select all

ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?

The arrow for the directional spawnpoints aims and guides them, :lol:
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EvilGrins
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Re: MH-TrifleHavock][

Post by EvilGrins »

OjitroC wrote: Fri Oct 06, 2023 2:26 pmI hate autocannon in MH maps so I took it out but looking at the default properties, the projectile is Botpack.PlasmaSphere - however it did not appear, to me at least, to be firing this?
Those can be annoying, might be less so if they shot small monsters. Can pupae be fired as a projectile?
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Barbie
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Re: MH-TrifleHavock][

Post by Barbie »

Red_Fist wrote: Fri Nov 10, 2023 12:38 am
Barbie wrote: Thu Nov 09, 2023 10:45 pm
OjitroC wrote: Fri Oct 06, 2023 9:43 pm and about 8 lines of

Code: Select all

ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?

The arrow for the directional spawnpoints aims and guides them, :lol:
Spawning a GuardedWarShell from a SpawnPoint will spit out the above Accessed None and the WarShell explode immediately.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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