MonsterHunt conversion for this map:
https://unrealarchive.org/maps/unreal-t ... 0e833.html
MH-TrifleHavock][
Re: MH-TrifleHavock][
Another nice small MH map conversion
I hate autocannon in MH maps so I took it out but looking at the default properties, the projectile is Botpack.PlasmaSphere - however it did not appear, to me at least, to be firing this?
In passing and only partly related to the map itself - when running MapChecker on the map, I got four lines of
I have noticed this once or twice previously when checking other maps (these were not maps that contained XVehicles 'stuff'). Just curious why one gets that warning?
There's also this
but that probably isn't that important.
I hate autocannon in MH maps so I took it out but looking at the default properties, the projectile is Botpack.PlasmaSphere - however it did not appear, to me at least, to be firing this?
In passing and only partly related to the map itself - when running MapChecker on the map, I got four lines of
Code: Select all
ScriptWarning: MapChecker Transient.MapChecker0 (Function MapChecker.MapChecker.checkXV:005F) Accessed None 'W'
There's also this
Code: Select all
MapChecker: NavigationPoint without in (not reachable) or out (trap) paths:
MapChecker: InventorySpot1078 markedItem = MedBox20 no in
Re: MH-TrifleHavock][
Minigun cannon fire not with projectiles, so not matter what set here.
Yes, it is issue with MapChecker. Fixed in latest update.
I always run my conversions with MapChecker.
This one message not really matter, since monsters not collect inventory and bots in MH useless and not need Inventory too.
Yes, it is issue with MapChecker. Fixed in latest update.
I always run my conversions with MapChecker.
This one message not really matter, since monsters not collect inventory and bots in MH useless and not need Inventory too.
Re: MH-TrifleHavock][
Played right through the map - good fun
Found these in the log
and about 8 lines of
Found these in the log
Code: Select all
Log: SteelBarrel MH-TrifleHavock][v0.SteelBarrel0 (State UnrealShare.SteelBarrel.Animate:0008) PlayAnim: Sequence 'Normal' not found in Mesh 'Skaarjw'
Code: Select all
ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
Re: MH-TrifleHavock][
That's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?OjitroC wrote: ↑Fri Oct 06, 2023 9:43 pm and about 8 lines ofCode: Select all
ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: MH-TrifleHavock][
Barbie wrote: ↑Thu Nov 09, 2023 10:45 pmThat's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?OjitroC wrote: ↑Fri Oct 06, 2023 9:43 pm and about 8 lines ofCode: Select all
ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
The arrow for the directional spawnpoints aims and guides them,
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Re: MH-TrifleHavock][
Those can be annoying, might be less so if they shot small monsters. Can pupae be fired as a projectile?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-TrifleHavock][
Spawning a GuardedWarShell from a SpawnPoint will spit out the above Accessed None and the WarShell explode immediately.Red_Fist wrote: ↑Fri Nov 10, 2023 12:38 amBarbie wrote: ↑Thu Nov 09, 2023 10:45 pmThat's because ThingFactory0 and ThingFactory1 try to spawn GuidedWarshells - wth should guide them?OjitroC wrote: ↑Fri Oct 06, 2023 9:43 pm and about 8 lines ofCode: Select all
ScriptWarning: GuidedWarshell MH-TrifleHavock][v0.GuidedWarshell0 (Function Botpack.GuidedWarshell.Tick:01F9) Accessed None 'Guider'
The arrow for the directional spawnpoints aims and guides them,
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett