player inventory in a map

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
magestic
Novice
Posts: 9
Joined: Sat Dec 02, 2023 6:04 am

player inventory in a map

Post by magestic »

I had the idea of removing the trans locator in a specific map, is this in the player inventory and where can i find this in UnrealEditor?
Red_Fist
Godlike
Posts: 2166
Joined: Sun Oct 05, 2008 3:31 am

Re: player inventory in a map

Post by Red_Fist »

Not sure, it should be in inventory.

Problem is it's those damn mutators that put the stuff back in.
In UT2004 I had to make it so the mutator can't work.
Binary Space Partitioning
User avatar
EvilGrins
Godlike
Posts: 9744
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: player inventory in a map

Post by EvilGrins »

Transloc isn't inventory, per se.

Before you go into game it's an option, you can either click to allow it or don't not to get it at all for anyone.
Attachments
Shot0001.png
Shot0001.png (4 KiB) Viewed 526 times
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
magestic
Novice
Posts: 9
Joined: Sat Dec 02, 2023 6:04 am

Re: player inventory in a map

Post by magestic »

i want this server side (hosted by gameservers), per map basis, can it be done?
Red_Fist
Godlike
Posts: 2166
Joined: Sun Oct 05, 2008 3:31 am

Re: player inventory in a map

Post by Red_Fist »

I think the way I see it when I play UT is you need two servers in the list, like say a ctf and a dm. but your one list server trans off. not per map.

my guess
Binary Space Partitioning
User avatar
Barbie
Godlike
Posts: 2808
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: player inventory in a map

Post by Barbie »

It is possible for example with a server side mutator that checks the name of the loaded map and then either modifies server's settings ('UseMHTranslocator' in package MonsterHunt2Gold for example) or by function CheckReplacement().
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
magestic
Novice
Posts: 9
Joined: Sat Dec 02, 2023 6:04 am

Re: player inventory in a map

Post by magestic »

Barbie wrote: Sat Dec 02, 2023 11:03 am It is possible for example with a server side mutator that checks the name of the loaded map and then either modifies server's settings ('UseMHTranslocator' in package MonsterHunt2Gold for example) or by function CheckReplacement().
ok yeah i think i understand

what about MapVoteLAv2 , looks like this will do it for every map on a gametype, wondering if i can do it map specific... anyone with experience ?
Post Reply