Hi,
My obsession in the game is to tear everyone apart, even fallen bodies, so nothing left in one piece on the stage (especially when I use Ultra Gore mutator of some sort). I mean everyone! From human bodies and pupaes to brutes and titans.
As we all know, the more healthier was a npc - the more damage its corpse need to take until ripped to chunks. And this is a time and ammo consuming process.
So I'm looking for a mutator that can do the job: when someones HP reaches ≤ 0, I wanna see it gibbing, before or after death animation, doesn't matter. Without relativeness to damage type/amount taken.
Do you know that mutator?
Gib the bodies
Re: Gib the bodies
If you can wait 24 hours I will work with my 10yo (who has asked to learn the engine) to make a mutator to do this for you.
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- UnrealGGecko
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Re: Gib the bodies
Useful mutator actually, Titan corpses can take ages to get rid of with normal weapons, this helps to remove the roadblock, thank you!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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Re: Gib the bodies
Use Biorifle.
And: Isn't there a setting
bNoCarcasses
?"If Origin not in center it be not in center." --Buggie
Re: Gib the bodies
Thank you so much, dude! I was looking for this over a decade but was too lazy to ask.
Now I enjoy the slaughter house full of low HP monsters and high FR machinegun in my hands.