Templar CHAOS Titans

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darkbarrage99
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Posts: 187
Joined: Fri Jan 02, 2009 12:41 am
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Location: VA, USA

Re: Templar CHAOS Titans

Post by darkbarrage99 »

Hey so I redownloaded this map and it's a fun map but i noticed something weird. I wanted to try scaling the map down to .75 just for fun since it's such a massive map, so I opened the map in the editor and any time I try to select any of the brushes in the 2d windows the editor crashes. No warning or messages or windows, just a freeze followed by a crash lol.

Editor.log:

Code: Select all

Log: Log file open, 01/22/24 14:53:23
Init: Name subsystem initialized
Init: Version: 469
Init: Revision: d (Release)
Init: Compiled: Dec  9 2023 12:11:13
Init: Command line: 
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\Unreal Tournament\System\
Init: Character set: Unicode
Log: Bound to Editor.dll
Log: Bound to Core.dll
Log: Bound to Engine.dll
Log: Bound to Window.dll
Log: Bound to Render.dll
Init: Object subsystem initialized
Init: Detected: Microsoft Windows NT 6.2 (Build: 9200)
Log: Enabling Data Executing Prevention
Init: Computer: DESKTOP6SLVP10
Init: User: Nick
Init: Memory total: Phys=4194303K Pagef=4194303K Virt=4194176K
Init: Working set: 32000 / 159000
Init: CPU Page size=4096, Processors=24
Init: CPU Detected: AMD Ryzen 9 3900X 12-Core Processor             (AuthenticAMD)
Init: CPU Features: INVARIANT_TSC CMov FPU RDTSC PAE MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 AVX AVX2
Init: Timer Frequency=3800.004180 MHz - Timing Source = RDTSC
Init: Unreal engine initialized
Log: Bound to Cluster.dll
Init: Cluster initialized.
Init: Transaction tracking system initialized
Init: Loading EditPackage Core...
Init: Loading EditPackage Engine...
Init: Loading EditPackage Editor...
Init: Loading EditPackage UWindow...
Init: Loading EditPackage Fire...
Log: Bound to Fire.dll
Init: Loading EditPackage IpDrv...
Log: Bound to IpDrv.dll
Init: Loading EditPackage UWeb...
Log: Bound to UWeb.dll
Init: Loading EditPackage UBrowser...
Init: Loading EditPackage UnrealShare...
Init: Loading EditPackage UnrealI...
Init: Loading EditPackage UMenu...
Init: Loading EditPackage IpServer...
Init: Loading EditPackage Botpack...
Init: Loading EditPackage UTServerAdmin...
Init: Loading EditPackage UTMenu...
Init: Loading EditPackage UTBrowser...
Init: Loading EditPackage MapChecker...
Init: Loading EditPackage StingerUT...
Init: Loading EditPackage ArmorShard...
Init: Loading EditPackage LongRifle...
Init: Loading EditPackage AutoMagSMG...
Init: Loading EditPackage EMachinegun...
Init: Loading EditPackage TridentRL...
Init: Loading EditPackage EditorTools...
Init: Loading EditPackage MapGarbage...
Log: Bound to WinDrv.dll
Init: Enhanced Pointer Precision Disabled
Init: Initializing DirectDraw
Init: DirectDraw drivers detected:
Init:    display (Primary Display Driver)
Init: DirectDraw: Enumerated Display Modes:
Init: DirectDraw: Mode 640x480x32
Init: DirectDraw: Mode 720x480x32
Init: DirectDraw: Mode 720x576x32
Init: DirectDraw: Mode 800x600x32
Init: DirectDraw: Mode 1024x768x32
Init: DirectDraw: Mode 1152x864x32
Init: DirectDraw: Mode 1176x664x32
Init: DirectDraw: Mode 1280x720x32
Init: DirectDraw: Mode 1280x768x32
Init: DirectDraw: Mode 1280x800x32
Init: DirectDraw: Mode 1280x960x32
Init: DirectDraw: Mode 1280x1024x32
Init: DirectDraw: Mode 1360x768x32
Init: DirectDraw: Mode 1366x768x32
Init: DirectDraw: Mode 1440x1080x32
Init: DirectDraw: Mode 1600x900x32
Init: DirectDraw: Mode 1600x1024x32
Init: DirectDraw: Mode 1680x1050x32
Init: DirectDraw: Mode 1920x1080x32
Init: DirectDraw initialized successfully
Init: RawHIDInput support is disabled in UnrealEd. Set EnableEditorRawHIDInput to true to enable support.
Init: Initializing Mouse Input Handler: Win32 Cursor Input (Legacy: TRUE)
Init: Client initialized
Init: Lighting subsystem initialized
Init: Rendering initialized
Init: Constructing brush builder CubeBuilder
Init: Constructing brush builder SheetBuilder
Init: Constructing brush builder CylinderBuilder
Init: Constructing brush builder ConeBuilder
Init: Constructing brush builder TetrahedronBuilder
Init: Constructing brush builder CurvedStairBuilder
Init: Constructing brush builder SpiralStairBuilder
Init: Constructing brush builder LinearStairBuilder
Init: Constructing brush builder TerrainBuilder
Init: Constructing brush builder VolumetricBuilder
Init: Constructing brush builder MapChecker
Init: Constructing brush builder Extruder
Init: Constructing brush builder SkyBox1000Stars
Init: Constructing brush builder TextureAligner
Init: Constructing brush builder SearchActors
Init: Constructing brush builder ShowObjectPaths
Init: Constructing brush builder SetLiftTag
Init: Constructing brush builder BrushToCamera
Init: Constructing brush builder Distance
Init: Constructing brush builder EditActor
Init: Constructing brush builder RotateActor
Init: Constructing brush builder MapGarbage
Init: Editor engine initialized
Log: Startup time: 0.964956 seconds
Log: Testing supported renderers for level Viewports
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to XOpenGLDrv.dll
DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 
Init: XOpenGL: Successfully initialized.
Init: XOpenGL: DesiredColorBits: 32
Init: XOpenGL: DesiredDepthBits: 24
DevGraphics: XOpenGL: Setting PixelFormat: 9
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : NVIDIA GeForce GTX 1650/PCIe/SSE2
Init: GL_VERSION    : 4.6.0 NVIDIA 545.84
Init: GL_SHADING_LANGUAGE_VERSION    : 4.60 NVIDIA
Init: OpenGL 4.6 context initialized!
DevGraphics: XOpenGL: GL_ARB_texture_storage found. GenerateMipMaps enabled.
DevGraphics: XOpenGL: GL_ARB_bindless_texture found. UseBindlessTextures enabled.
DevGraphics: XOpenGL: GL_ARB_shader_draw_parameters and GL_ARB_shader_storage_buffer_object found. UseShaderDrawParameters enabled.
DevGraphics: XOpenGL: GL_ARB_cull_distance / GL_EXT_clip_cull_distance found.
DevGraphics: XOpenGL: GL_NVX_gpu_memory_info found.
DevGraphics: XOpenGL: WGL_EXT_swap_control found.
DevGraphics: XOpenGL: WGL_EXT_swap_control_tear found.
DevGraphics: XOpenGL: MaxTextureImageUnits: 32
DevGraphics: XOpenGL: MaxVertexTextureImageUnits: 32
DevGraphics: XOpenGL: MaxImageUnits: 8
DevGraphics: XOpenGL: MaxCombinedTextureImageUnits: 192
DevGraphics: XOpenGL: MaxElementsVertices: 1048576
DevGraphics: XOpenGL: MaxUniformBufferBindings: 84
DevGraphics: XOpenGL: MaxDualSourceDrawBuffers: 1
DevGraphics: XOpenGL: MaxTextureSize: 32768
DevGraphics: XOpenGL: MaxAnisotropy = (4.000000/16.000000)
DevGraphics: XOpenGL: NumAASamples: (0/32)
DevGraphics: XOpenGL: GL_NUM_EXTENSIONS found: 400
DevGraphics: XOpenGL: GL_MAX_CLIP_DISTANCES found: 8
DevGraphics: XOpenGL: MaxUniformBlockSize: 65536
DevGraphics: XOpenGL: MaxVertexOutputComponents: 128
DevGraphics: XOpenGL: MaxVaryingComponents: 124
DevGraphics: XOpenGL: MaxVaryingVectors: 31
DevGraphics: XOpenGL: Flush
DevGraphics: XOpenGL: No compiler messages for DrawSimple Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawSimple Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawSimple
DevGraphics: XOpenGL: No compiler messages for DrawTile Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawTile Geometry Shader
DevGraphics: XOpenGL: No compiler messages for DrawTile Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawTile
DevGraphics: XOpenGL: No compiler messages for DrawGouraud Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawGouraud Geometry Shader
DevGraphics: XOpenGL: No compiler messages for DrawGouraud Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawGouraud
DevGraphics: XOpenGL: No compiler messages for DrawComplex Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawComplex Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawComplex
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture6 in DrawComplex
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawComplex
DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Log: Bound to OpenGLDrv.dll
Log: Initializing OpenGLDrv...
Init: Evaluating context type Core_4_5...
Init: Evaluating context type ES_3_1...
Init: Evaluating context type Core_3_3...
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : NVIDIA GeForce GTX 1650/PCIe/SSE2
Init: GL_VERSION    : 3.3.0 NVIDIA 545.84
Init: OpenGL: GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 32
Init: OpenGL: Texture capabilities: [MaxSize=32768, MaxLayers=2048, MaxAnisotropy=16, Invalidation, Inmutable Storage]
Init: OpenGL: Framebuffer capabilities: [Blit, Multisample, Invalidation]
Init: OpenGL: Uniform capabilities: [BlockSize=65536] [Vert=14] [Geo=14] [Frag=14] [Align=256]
Log: Enter SetRes()
DevGraphics: Attempt (2) ResizeViewport(0, 320, 200, 4)
Init: Depth bits: 16
Init: AA samples: 4
Log: Enter SetRes()
Init: Input system initialized for U2Viewport2
Log: Opened viewport
DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 
Warning: XOpenGL: RegisterClassEx failed!
Init: XOpenGL: Successfully initialized.
Init: XOpenGL: DesiredColorBits: 32
Init: XOpenGL: DesiredDepthBits: 24
DevGraphics: XOpenGL: Setting PixelFormat: 9
Init: GL_VENDOR     : NVIDIA Corporation
Init: GL_RENDERER   : NVIDIA GeForce GTX 1650/PCIe/SSE2
Init: GL_VERSION    : 4.6.0 NVIDIA 545.84
Init: GL_SHADING_LANGUAGE_VERSION    : 4.60 NVIDIA
Init: OpenGL 4.6 context initialized!
DevGraphics: XOpenGL: GL_ARB_texture_storage found. GenerateMipMaps enabled.
DevGraphics: XOpenGL: GL_ARB_bindless_texture found. UseBindlessTextures enabled.
DevGraphics: XOpenGL: GL_ARB_shader_draw_parameters and GL_ARB_shader_storage_buffer_object found. UseShaderDrawParameters enabled.
DevGraphics: XOpenGL: GL_ARB_cull_distance / GL_EXT_clip_cull_distance found.
DevGraphics: XOpenGL: GL_NVX_gpu_memory_info found.
DevGraphics: XOpenGL: WGL_EXT_swap_control found.
DevGraphics: XOpenGL: WGL_EXT_swap_control_tear found.
DevGraphics: XOpenGL: MaxTextureImageUnits: 32
DevGraphics: XOpenGL: MaxVertexTextureImageUnits: 32
DevGraphics: XOpenGL: MaxImageUnits: 8
DevGraphics: XOpenGL: MaxCombinedTextureImageUnits: 192
DevGraphics: XOpenGL: MaxElementsVertices: 1048576
DevGraphics: XOpenGL: MaxUniformBufferBindings: 84
DevGraphics: XOpenGL: MaxDualSourceDrawBuffers: 1
DevGraphics: XOpenGL: MaxTextureSize: 32768
DevGraphics: XOpenGL: MaxAnisotropy = (4.000000/16.000000)
DevGraphics: XOpenGL: NumAASamples: (0/32)
DevGraphics: XOpenGL: GL_NUM_EXTENSIONS found: 400
DevGraphics: XOpenGL: GL_MAX_CLIP_DISTANCES found: 8
DevGraphics: XOpenGL: MaxUniformBlockSize: 65536
DevGraphics: XOpenGL: MaxVertexOutputComponents: 128
DevGraphics: XOpenGL: MaxVaryingComponents: 124
DevGraphics: XOpenGL: MaxVaryingVectors: 31
DevGraphics: XOpenGL: Flush
DevGraphics: XOpenGL: No compiler messages for DrawSimple Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawSimple Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawSimple
DevGraphics: XOpenGL: No compiler messages for DrawTile Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawTile Geometry Shader
DevGraphics: XOpenGL: No compiler messages for DrawTile Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawTile
DevGraphics: XOpenGL: No compiler messages for DrawGouraud Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawGouraud Geometry Shader
DevGraphics: XOpenGL: No compiler messages for DrawGouraud Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawGouraud
DevGraphics: XOpenGL: No compiler messages for DrawComplex Vertex Shader
DevGraphics: XOpenGL: No compiler messages for DrawComplex Fragment Shader
DevGraphics: XOpenGL: No linker messages for DrawComplex
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture6 in DrawComplex
DevGraphics: XOpenGL: invalid or unused shader var (UniformLocation) Texture7 in DrawComplex
DevAudio: Cluster SetViewport: U2Viewport2
DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 
Init: Input system initialized for U2Viewport3
Log: Opened viewport
Log: Initializing OpenGLDrv...
Log: Enter SetRes()
DevGraphics: Attempt (2) ResizeViewport(0, 320, 200, 4)
Init: Depth bits: 24
Log: Enter SetRes()
DevGraphics: XOpenGL: DesiredColorBits 32,DesiredStencilBits 8, DesiredDepthBits 24 
DevGraphics: XOpenGL: Flush
Log: Enter SetRes()
Dev
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