the >INT and .UTX files are placed in the correct folders.
This is the .INT files contents Skinmaker made
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[Public]
Object=(Name=ggmale2Skins_goggins.gmal1goggins,Class=Texture,Description="goggins")
Object=(Name=ggmale2Skins_goggins.gmal2,Class=Texture)
Object=(Name=ggmale2Skins_goggins.gmal3,Class=Texture)
Object=(Name=ggmale2Skins_goggins.gmal4,Class=Texture)
Object=(Name=ggmale2Skins_goggins.gmal5,Class=Texture)
I added ggmale in a map inside Unreal editor and added the textures wich worked fine as seen in this screenshot, but somehow i can not select it in the game.
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seems it works now but i still dont know what i did wrong, the only way its working is using an existing skin and importing all the textures in that texture package and replacing them with the same name.