2024 UT questions
2024 UT questions
I just installed this patch after not playing for like 20 years. didnt knew UT was still around and found this place.
I got 57 inch Neo G9 monitor.
The crosshair looks to be non existent, can you change it's size?
Also the chat in the upperleft is supersmall and the text typed almost instantly is wiped/dissappears. any way to make what people say lasts better/longer? also the npc has killed etc. is kinda making visibility of what people type hard
I got 57 inch Neo G9 monitor.
The crosshair looks to be non existent, can you change it's size?
Also the chat in the upperleft is supersmall and the text typed almost instantly is wiped/dissappears. any way to make what people say lasts better/longer? also the npc has killed etc. is kinda making visibility of what people type hard
- darkbarrage99
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Re: 2024 UT questions
You should be able to change Crosshair and HUD scale in the options menu with the 469 community patch: viewtopic.php?f=1&t=14127chrisssj2 wrote: ↑Mon Mar 04, 2024 1:58 pm I just installed this patch after not playing for like 20 years. didnt knew UT was still around and found this place.
I got 57 inch Neo G9 monitor.
The crosshair looks to be non existent, can you change it's size?
Also the chat in the upperleft is supersmall and the text typed almost instantly is wiped/dissappears. any way to make what people say lasts better/longer? also the npc has killed etc. is kinda making visibility of what people type hard
what resolution are you playing at?
- bearbeardut99
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is there a switch?
is there a switch to turn off the self-movement when you take damage ?
asking for a friend .-.
asking for a friend .-.
- SilverSound
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Re: is there a switch?
You mean momentum? no? It's a built in system.bearbeardut99 wrote: ↑Mon Mar 04, 2024 9:06 pm is there a switch to turn off the self-movement when you take damage ?
asking for a friend .-.
"Woah what?! I wish I was recording that...."
Re: is there a switch?
But Momentum can be changed by code. See TakeDamage(), declared in class'Actor':SilverSound wrote: ↑Mon Mar 04, 2024 10:29 pmYou mean momentum? no? It's a built in system.bearbeardut99 wrote: ↑Mon Mar 04, 2024 9:06 pm is there a switch to turn off the self-movement when you take damage ?
asking for a friend .-.
Code: Select all
event TakeDamage( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType);
AddVelocity(momentum)
.For example a DamageMutator can change the Momentum.
"If Origin not in center it be not in center." --Buggie
- papercoffee
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- SilverSound
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Re: is there a switch?
You know I didn't actually think this was really possible. I'm not sure this will handle all cases of momentum transfer. Like Cybots I think implements it's own version of momentum transfer but if it uses the same methods as vanilla in the end then maybe it's easily fixed with a mutator.Barbie wrote: ↑Tue Mar 05, 2024 11:07 amBut Momentum can be changed by code. See TakeDamage(), declared in class'Actor':SilverSound wrote: ↑Mon Mar 04, 2024 10:29 pmYou mean momentum? no? It's a built in system.bearbeardut99 wrote: ↑Mon Mar 04, 2024 9:06 pm is there a switch to turn off the self-movement when you take damage ?
asking for a friend .-.and for example in class'Pawn'.TakeDamage() the momentum is added to Pawn's current velocity byCode: Select all
event TakeDamage( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType);
AddVelocity(momentum)
.
For example a DamageMutator can change the Momentum.
I also just assumed this person wanted to know if they could just change this behavior in the default settings of the game.
"Woah what?! I wish I was recording that...."
Re: 2024 UT questions
According to the readme, the mutator Damage (Damage.u) from Jeff McClain has a slider control for momentum - I vaguely remember using it a long time ago and the momentum control certainly worked, bouncing bots/monsters all over the map when hit should the control be set too high.
- darkbarrage99
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Re: 2024 UT questions
try disabling crosshair automatic scaling if it's on. when i enable it, the size of my crosshair locks to one size. you may also benefit from installing some custom crosshairs.
You're playing 4k double wide? that's kinda wild man, try to see what happens if you play at regular 4k windowed.
another thing, you might want to go into your display settings and make sure your framerate is set to your monitor's refresh rate at most.
When unreal engine 1 or 2 is operating at too high an fps, things can start to malfunction, such as how fast the game itself is running. manually setting a stable number can fix a lot of things.
Re: 2024 UT questions
Makes it a little bigger but not help that much really... needs like 5x the size of it..darkbarrage99 wrote: ↑Tue Mar 05, 2024 10:44 pmtry disabling crosshair automatic scaling if it's on. when i enable it, the size of my crosshair locks to one size. you may also benefit from installing some custom crosshairs.
crosshair.jpg
You're playing 4k double wide? that's kinda wild man, try to see what happens if you play at regular 4k windowed.
another thing, you might want to go into your display settings and make sure your framerate is set to your monitor's refresh rate at most.
When unreal engine 1 or 2 is operating at too high an fps, things can start to malfunction, such as how fast the game itself is running. manually setting a stable number can fix a lot of things.
Also the text in chatbox dissappears way too fast cant see what anyone types
- darkbarrage99
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Re: 2024 UT questions
perhaps trying out some custom crosshairs might help. try berserker's crosshair pack here viewtopic.php?t=16211chrisssj2 wrote: ↑Wed Mar 06, 2024 2:27 pmMakes it a little bigger but not help that much really... needs like 5x the size of it..darkbarrage99 wrote: ↑Tue Mar 05, 2024 10:44 pmtry disabling crosshair automatic scaling if it's on. when i enable it, the size of my crosshair locks to one size. you may also benefit from installing some custom crosshairs.
crosshair.jpg
You're playing 4k double wide? that's kinda wild man, try to see what happens if you play at regular 4k windowed.
another thing, you might want to go into your display settings and make sure your framerate is set to your monitor's refresh rate at most.
When unreal engine 1 or 2 is operating at too high an fps, things can start to malfunction, such as how fast the game itself is running. manually setting a stable number can fix a lot of things.
Also the text in chatbox dissappears way too fast cant see what anyone types
also, the console command for setting crosshair size is this:
Code: Select all
set Botpack.ChallengeHUD crosshairscale X
as for the chat, idk what to do about how quickly messages go away. they typically don't stick around long, but you can always go into the console by pressing ` (tilde) to view past messages.