I'm trying to do a simple thing : playing a sound for a PlayerPawn, using an existing sound.
My code if as follow:
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PlayerPawn(Killer).ClientPlaySound(sound'Announcer.Multikill');
I'm 100% that "Killer" is valid as I can send him a message with ClientMessage.
Am I missing something obvious ?
I've alsy tried :
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PlayerPawn(Killer).ClientPlaySound(sound'Announcer.Multikill, true, true');
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PlayerPawn(Killer).ClientPlaySound(sound'Announcer.Multikill',, true);
Thanks !