From the guy who brought you Flare Fight, here's a pack of some fun/chaotic pawns to tide you over before I release some more content soon. I completely forgot I had made this one, have fun with it!
If you're a bit confused about what to expect, this video might help:
jaypeezy wrote: ↑Fri Apr 26, 2024 4:03 pm
From the guy who brought you Flare Fight, here's a pack of some fun/chaotic pawns to tide you over before I release some more content soon. I completely forgot I had made this one, have fun with it!
Certainly interesting
The FlareGun doesn't seem to be dropped by the FlareTrooper on death so presumably it is 'destroyed'? Which is a pity - would be nice to use it against them!
I summoned 2 FlareTroopers into a map - FlareTrooper.DemonFlareTrooper and FlareTrooper.FlakFlareTrooper. With each I got multiple log entries of these 6 lines
By design, I don't have them dropping flares/flareguns as I assumed the prior FlareFight mutator would suffice. But, since you took a look ad expressed interest, maybe I'll have them drop those as a config flag in a future version.
Thanks for reporting that logging too, I'll also try to address that if I ever rework this.
I'll try more of them in due course - always interested in new 'stuff', especially new ScriptedPawns
The effects of the Demon Flare looked good - pretty devastating if you get hit by one of course! Luckily I got a headshot on the FlakFlareTrooper before it was able to get a shot in. I'll have to go through EXU.u to look at the various flares and at the amount of damage they cause just so I know which are the most deadly and which the least - not really familiar with them at present.