Hello. I know that's is possible place textures and sounds in .u package, not only meshes and classes. But if I import IT or S3M song in Unrealed, it asks song name only, not package name, so it's possible to save UMX from music browser only. Is there a program which can embed music data in .u packages? I want to compile whole map in single UNR file, using mylevel.u to store all data inside it.
It will be cool if there is a way to put multiple songs in single file.
How to store music in .U file?
- Voodoo Doll
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- Feralidragon
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Re: How to store music in .U file?
I never did that, but I think it works the same way as textures and other external packages.
Basically, you import the music into a .umx package the normal way, close the editor, load it up again and load your map, then you should execute this in the UnrealEd console:
OBJ LOAD FILE="..\Music\MyMusic.umx" PACKAGE=MyLevel
I think.... not sure though, never tried it.
Basically, you import the music into a .umx package the normal way, close the editor, load it up again and load your map, then you should execute this in the UnrealEd console:
OBJ LOAD FILE="..\Music\MyMusic.umx" PACKAGE=MyLevel
I think.... not sure though, never tried it.
- Voodoo Doll
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Re: How to store music in .U file?
Importing music files in an external .u file also works with this line:
#exec NEW MUSICFACTORY FILE="Path\MusicFile" NAME="MyMusicFileName"
Especially usefull when you are not working with the Unrealeditor.
#exec NEW MUSICFACTORY FILE="Path\MusicFile" NAME="MyMusicFileName"
Especially usefull when you are not working with the Unrealeditor.
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