Somebody knows a simple way to get the skin name of a client in the server?
I'm using right now
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p.GetDefaultURL("Skin")
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p.MultiSkins[].name
Thanks.
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p.GetDefaultURL("Skin")
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p.MultiSkins[].name
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String(p.MultiSkins[])
The proper replicated values are MeshName, SkinName, and FaceName. Grab those and you ought to see what you need. It's just as easy though to look at the logs. Oh, and mods like Val Av or Dane's Skin Changer can obviously override the player's chosen settings.Login request: Index.unr?Name=pucka?Class=MultiMesh.TSkaarj?team=1?skin=tskmskins.MekS?Face=tskmskins.Disconnect?Voice=MultiMesh.SkaarjVoice
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string(p.MultiSkins[0])
Yeah you may be right.JackGriffin wrote:I took a quick glance through the public source and I don't see it. It may be native code creating the log file.
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GetMultiSkin( Actor SkinActor, out string SkinName, out string FaceName )