Hi all.
I want to place some movable objects on a surface, which can be located at wall, like computer screen. To place this right on player's screen, I can use PostRender() or WeaponPostRender() of player pawn's inventory. I want to place this on the wall, or on the mesh polygon (e. g. to make weapon scope which shows zoomed area, right on some sort of screen, attached to weapon). This must looks like cameras in Duke Nukem 3D. Is this possible? I looked UsableScreen package, but it seems there are only predefined textures there, which are being replaced by each other via UScreenSliceChanger class.
Can I use texture as canvas surface?
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Re: Can I use texture as canvas surface?
Check out Translocator Cam, that might give you what you need. It does some odd stuff online though, as does most all the camera-type actors. Wormbo's rocketsUT has an embedded missle-view camera that is well done (though intensively coded). These draw the view to canvas though and not to a static object. As far as I know that's not possible.
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Re: Can I use texture as canvas surface?
Only other thing I can think of that is close, is the Portal Gun mutator.
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Re: Can I use texture as canvas surface?
That's a 2k4 mod though as far as what he wants to do with it. The difference between ut and 2k4's portal gun pretty much sums up the improvements made in between the two engines.
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Re: Can I use texture as canvas surface?
Is there anything in the SDK that can deal with it?
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http://www.ut99.org/viewforum.php?f=29
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- Shadow
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Re: Can I use texture as canvas surface?
Hm the SDK, well I don't really understand what he's trying to pull off, otherwise I would advise using the Projectors or the advanced sprites