So i have these particle effects which i want to scale up. but I dont want the individual particles to scale up too. is this possible?
also when I scale them both, the paricles seem to be scaling up bigge then the mesh. which I dont want.
paricle effects
- Feralidragon
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Re: paricle effects
If you mean mesh based particles (the one you make bParticles=True in a mesh actor), then no, it's not possible. You either scale the particles alone or you scale both the mesh and particles for the same values, but the mess only not, unfortunately.
So, unless you use some sort of custom c++ particle system with that functionality, you either export the mesh and import a bigger version as you want, or you resize the particle sprites to be smaller in the same proportion you want the mesh to be bigger, or you're pretty much tied up there.
So, unless you use some sort of custom c++ particle system with that functionality, you either export the mesh and import a bigger version as you want, or you resize the particle sprites to be smaller in the same proportion you want the mesh to be bigger, or you're pretty much tied up there.
Re: paricle effects
yes I meant meshes with bparticles = true.
since it cant be done so easily I while just leave it, maybe later
thnx
since it cant be done so easily I while just leave it, maybe later
thnx