any idea how i can still manage to change this function to my liking?
Code: Select all
final function FireProjectile(vector StartOffset, float Accuracy)
{
local vector X,Y,Z, projStart;
MakeNoise(1.0);
GetAxes(Rotation,X,Y,Z);
projStart = Location + StartOffset.X * CollisionRadius * X
+ StartOffset.Y * CollisionRadius * Y
+ StartOffset.Z * CollisionRadius * Z;
spawn(RangedProjectile ,self,'',projStart,AdjustAim(ProjectileSpeed, projStart, Accuracy, bLeadTarget, bWarnTarget));
}