THE 512kb MAPPING CONTEST
- papercoffee
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Re: THE 512kb MAPPING CONTEST
I thought to open the vote threads on 17.December ...but if everyone is alright with it, can I open the threads tomorrow. I mean today ...but later ...after I slept a little bit.
Re: THE 512kb MAPPING CONTEST
Sounds good PC. If we get the voting done in a timely manner it will be a Totally Unreal Christmas for someone!
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Re: THE 512kb MAPPING CONTEST
Yes but the 513th post, so who cares? I say Carbon wins
You must construct additional pylons.
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Re: THE 512kb MAPPING CONTEST
Can't believe we already reached that
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
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- papercoffee
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Re: THE 512kb MAPPING CONTEST
I had a GPF at the map too, what happened before?papercoffee wrote:I had two times a protection fault when I was playing on Noccer's server ...It was right after map-vote.
Maybe someone can explain/see what causes the trouble.
We voted the map, 1 file around 20 mb was being downloaded, its name was "
Yeah, only "
Then a file with same name but 18 mb got downloaded. After that, i got a version mismatch: Packet723 version mismatch
Any ideas?
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Re: THE 512kb MAPPING CONTEST
Been kinda lagging on the voting (XMAS & family stuff) but I'll try and get on that Sunday.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: THE 512kb MAPPING CONTEST
About this one, as I'm too bogged down with holiday stuff to do much else; there's a hole in the map.FraGnBraG wrote:DOM-512K-DropZone_V3
I had bots playing it, it's not a visible hole. As you're falling down skimming the sidewall between levels you just fall into complete blackness and die as there's nothing there.
At least the ghosting issue I mentioned in DropZone_V2 is gone!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: THE 512kb MAPPING CONTEST
Drop Zone V3 does not exist ... it was withdrawn - there is a nice neat and tidy V4 version waiting for after the contest is finished - it is still under 512K but has see through panels on each area (for cover), the warpzones are all now opposites on the same level, the ugly brownish hues (caused byu the blend of cyans and reds/ambers, have been replaced with a nice mix of cyan/blue, the coronas were reduced in size, and most importantly i fixed the Falling Damage Actors buggy behavior (where things suddenly go black!) so no more of that - you just land on your feet, lol! okay,EvilGrins wrote:About this one, as I'm too bogged down with holiday stuff to do much else; there's a hole in the map.FraGnBraG wrote:DOM-512K-DropZone_V3
I had bots playing it, it's not a visible hole. As you're falling down skimming the sidewall between levels you just fall into complete blackness and die as there's nothing there.
At least the ghosting issue I mentioned in DropZone_V2 is gone!
there are nice black and yellow danger stripe regions marked - don't hit those cause you'll go splattt (just like in V2)!!!!
What was this ghosting issue you're talking about?
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Re: THE 512kb MAPPING CONTEST
The copy on my harddrive says different!FraGnBraG wrote:Drop Zone V3 does not exist ... it was withdrawn
The ghosting · viewtopic.php?p=69070#p69070 · roundabout the middle of that.FraGnBraG wrote:What was this ghosting issue you're talking about?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: THE 512kb MAPPING CONTEST
hmm, i never heard of ghosting before now, but good it seems to be gone nowEvilGrins wrote:The copy on my harddrive says different!FraGnBraG wrote:Drop Zone V3 does not exist ... it was withdrawnThe ghosting · viewtopic.php?p=69070#p69070 · roundabout the middle of that.FraGnBraG wrote:What was this ghosting issue you're talking about?
please delete v3, it's no good - the falling damage actors collision (circle) can not hang out over an edge or the thing craps out...
The solution was to use very very many with smaller radius that do not hang over any edges - presto, works (well, 98.3543542% of the time)
i'll release v4 soon just for you, lol, promise : )
Cheers
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Re: THE 512kb MAPPING CONTEST
Finally I got time to make the Map Pack ...and forgot about it instantly again.
Maybe I'm getting old and need some brain medication.
Here it is... Have fun sharing it.
http://www.mediafire.com/download/d9dan ... ONTEST.zip
It would be great to see the pack on mapraider ...but till now couldn't I upload anything again ...the other map packs from 2012 and 2013 get stuck in the pipeline till now.
Maybe I'm getting old and need some brain medication.
Here it is... Have fun sharing it.
http://www.mediafire.com/download/d9dan ... ONTEST.zip
It would be great to see the pack on mapraider ...but till now couldn't I upload anything again ...the other map packs from 2012 and 2013 get stuck in the pipeline till now.
Re: THE 512kb MAPPING CONTEST
and here if you despise mediafire like me.
First click the folder, then
I believe you must right click the the big stupid icon to see "download".
https://onedrive.live.com/embed?cid=07A ... nVoUYBUQS4
First click the folder, then
I believe you must right click the the big stupid icon to see "download".
https://onedrive.live.com/embed?cid=07A ... nVoUYBUQS4
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