looking for a mod, that can regenerate armor
Re: looking for a mod, that can regenerate armor
Maybe such a mod exists already, IDK.
If it has to be developed: No problem, but you have to give more details:
If it has to be developed: No problem, but you have to give more details:
- Should it be a pickup spawned randomly?
- Should it affect only one player, more or all players?
- Should it regenerate constantly like Regen Health for example?
- Should it regenerate on events (time triggered for example)?
- Should it regenerate all Armor or only specific ones? (Each Armor can protect against up to two damage types.)
- What should be the regeneration rate? Full regeneration or 1/10 per second for example?
- ...
"If Origin not in center it be not in center." --Buggie
Re: looking for a mod, that can regenerate armor
I would like to understand the idea of armor regeneration . I would like that armor would increase to 150 units. There are Оn maps only ShieldBelts (Charge 150).
If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced and than regenerate till 150 Charge Units In settings mutator would be nice to specify a value that will start the regeneration. For example, if you specify 120, the mutator will start regeneration with this value from 120 to 150
1.It would be great
2. it should affect on all players and Bots
3.He has to regenerate to a preset value
4.If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced and than regenerate till 150 Charge Units
5. It should regenerate ShieldBelts Armor
6. Full Regeneration after 1, 2 or 3 seconds after Pawn stop receiving damage.
7.First, the armor takes damage. If no armor, then the player loses health from damage.
8.Player health regeneration occurs is surrounded by some beautiful shell.
There are many mods that can regenerate health, But I didn't see any simple modification which would regenerate armor.
If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced and than regenerate till 150 Charge Units In settings mutator would be nice to specify a value that will start the regeneration. For example, if you specify 120, the mutator will start regeneration with this value from 120 to 150
1.It would be great
2. it should affect on all players and Bots
3.He has to regenerate to a preset value
4.If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced and than regenerate till 150 Charge Units
5. It should regenerate ShieldBelts Armor
6. Full Regeneration after 1, 2 or 3 seconds after Pawn stop receiving damage.
7.First, the armor takes damage. If no armor, then the player loses health from damage.
8.Player health regeneration occurs is surrounded by some beautiful shell.
There are many mods that can regenerate health, But I didn't see any simple modification which would regenerate armor.
Last edited by Gadavre on Tue Nov 08, 2016 12:27 pm, edited 4 times in total.
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Re: looking for a mod, that can regenerate armor
How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!
Re: looking for a mod, that can regenerate armor
I think regeneration should begin after a 1, 2 оr 3 seconds (The player specifies in settings). You can kill any player if you continue to shoot at a time when regeneration has not started yet.papercoffee wrote:How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!
Regeneration should not start at the time when the Pawn gets damaged from Shot or Zone.
If the player wants to kill, he should shoot more often, more accurately and use powerful weapons.
Such mod, I am sure, to be pleasant to those players who love a hardcore play with players or bots.
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Re: looking for a mod, that can regenerate armor
Shield regeneration is common in games where the shield is an energy of some sort.
UT2004 has a few mutators such as the Halo shields which will regenerate as long as you are not taking damage.
Try the "Mutator Toolbox"
Alternatively you can use ChaosUT or an alternative Relics mutator (Relic Classes), which include health relics.
With Relic Classes, you all start with all the relics, but you cycle between them to activate.
You can use the health relic all the time, or just when you most need it
UT2004 has a few mutators such as the Halo shields which will regenerate as long as you are not taking damage.
Try the "Mutator Toolbox"
Alternatively you can use ChaosUT or an alternative Relics mutator (Relic Classes), which include health relics.
With Relic Classes, you all start with all the relics, but you cycle between them to activate.
You can use the health relic all the time, or just when you most need it
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- MutatorToolbox20.zip
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Re: looking for a mod, that can regenerate armor
Dr.Flay
I v tested your RelicClasses on DM-Fractal, but this Mutator has no ability to regenerate armor. The player can't take a ShieldBelt! And Bot take it!
Mutator Toolbox can regenerate only health and Ammo...
I v tested your RelicClasses on DM-Fractal, but this Mutator has no ability to regenerate armor. The player can't take a ShieldBelt! And Bot take it!
Mutator Toolbox can regenerate only health and Ammo...
Last edited by Gadavre on Tue Nov 08, 2016 5:07 am, edited 1 time in total.
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Re: looking for a mod, that can regenerate armor
When playing MonsterHunt I use a mutator called Excessive which constantly regenerates health up to 300, though not instantaneously. It doesn't effect the armor in any way, but I don't get the need for increasing armor myself. It's your health you gotta worry about.
NUKE HIM!papercoffee wrote:How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: looking for a mod, that can regenerate armor
Ok ...this could work.EvilGrins wrote:NUKE HIM!papercoffee wrote:How would you kill such a person if he has regenerating armour? Especially an instant regeneration to 150!!
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Re: looking for a mod, that can regenerate armor
Gadavre wrote:3.He has to regenerate to a preset value
Should it regenerate to 150 or to a preset value?Gadavre wrote:4. [...] and than regenerate till 150 Charge Units
This happens already.Gadavre wrote:4.If a player takes damage from a shot or damage from the acid zone (class 'ZoneInfo'), from Falling on the earth his armor charge is reduced
So, all these rules should apply to shieldbelts too?Gadavre wrote:5. It should regenerate ShieldBelts Armor
"1, 2 or 3 seconds", is it a range on which the mutator should randomly pick one of those numbers or is it a preset value?Gadavre wrote:6. Full Regeneration after 1, 2 or 3 seconds after Pawn stop receiving damage.
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Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
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Re: looking for a mod, that can regenerate armor
1 point of health = 1 point of armour, so what difference does it make ?
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Re: looking for a mod, that can regenerate armor
This is true, if Armor's protection types does not cover the damage type. But if the damage type is equal to one of the Armor's ProtectionTypes, the Armor takes away all damage and does not get damaged itself ('ToxinSuit' and DamageType 'Corroded' for example).Dr.Flay wrote:1 point of health = 1 point of armour, so what difference does it make ?
"If Origin not in center it be not in center." --Buggie
Re: looking for a mod, that can regenerate armor
to 150PrinceOfFunky wrote:Should it regenerate to 150 or to a preset value?
armor and health of the player get damage at once in the original play. I suggest that first armor player would receive damage, and then his health would decrease. It corresponds more real life.PrinceOfFunky wrote:This happens already.
it is a preset valuePrinceOfFunky wrote:1, 2 or 3 seconds", is it a range on which the mutator should randomly pick one of those numbers or is it a preset value?
Last edited by Gadavre on Tue Nov 08, 2016 11:55 am, edited 4 times in total.
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Re: looking for a mod, that can regenerate armor
Ah yes, very good point.
Not all armour is equal !
Not all armour is equal !
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Re: looking for a mod, that can regenerate armor
Is already anyone working on this? If not, I could create a Pickup "ArmorRepair" that does the following in its timer (1s) routine, if a PlayerPawn has picked it up:
Putting this Pickup into game can then be done by mapper or a spawn mutator like SwarmSpawn.
- look for PlayerPawn's armor inventory items whose charge is lower than its default value
- among these select the armor inventory item whose charge is lowest
- add a certain (configurable) amount to that inventory item's charge
- subtract that amount from own (configurable) charge; destroy myself if my charge is exhausted
Putting this Pickup into game can then be done by mapper or a spawn mutator like SwarmSpawn.
"If Origin not in center it be not in center." --Buggie