Not impossible, but it's tricky. I do so love a challenge!papercoffee wrote:I have to correct myself ...it's impossible.
What's that line from Star Trek VI: The Undiscovered Country? "Not everyone keeps their genitals in the same place, captain."papercoffee wrote:The first monsters have hit-boxes near the pelvis everything above is without hit registration (no matter which weapon mod you use).
Similar to the Cyberus, the Eants were adapted from a nearly identical creature made for Legacy called an Ant. It's shorter, it's head is about where the pelvis is on the Eants, and it has a projectile (I've got them, by the way, just haven't used them for a map edit yet).
PeanutGun works great on the Eants, as does the Pepper Gun and that thing that fires the exploding tomatos. Salad-blaster (never can keep their names straight in my head) is good on them too.
FF isn't the only weaponpack with such a reloading structure. I've also played this map with CounterStrike & Infiltration, though INF was easier as there's a keybind so I can reload anytime I want.papercoffee wrote:Food Fight with its reloading system is not fit for such a style of a map.
My initial line that FF wasn't really designed for fighting monsters, which got you so riled was based on that. Though I can't find where it was said, during the development phase it was pointed out FF hadn't really been setup for MonsterHunt. I even made a blurb I'd only found a few maps it worked really well on, like MH-LostInTime.papercoffee wrote:But I died more because those weapons are somehow too weak in MH.
FF seems more ideally suited for player vs player; DM & CTF.
As I said, this is an edit of an existing map. I had thought those lights were teleports and was disappointed to find they weren't... until I realized what they actually are: bait. Where I've got bunnies the map originally had flies. That light is supposed to lead players into activate the flies so they can spawn in close to you and kill you... sort of like a reverse bug-zapper.papercoffee wrote:Why not using those lights in the corner buildings as new teleporter ...when you killed all monsters activates the next one.