UnrealPolyEd
- EvilGrins
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UnrealPolyEd
Does anybody have a clue what → http://home.in.tum.de/~geisinge/sw/unre ... d/Main.htm ← that is exactly?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
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Re: UnrealPolyEd
More or less it's a terrain tool for the Unreal engine. But if I remember correct is there no 3D preview of your terrain.EvilGrins wrote:Does anybody have a clue what that is exactly?
It's nearly as, driving your way home from your work place blindfolded.
Re: UnrealPolyEd
I like the min max Z setting idea rather than counting on height maps.
Binary Space Partitioning
- Hellkeeper
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Re: UnrealPolyEd
Sidewinder's Polyed allows you to make brushes bu manually creating polygons. You do this in a top-down viewport, the color of each vertex shows its height. It exports t3d brushes that can be imported.
It's usually used to make terrains with perfect tesselation and as little useless polygons as possible. There's an included manual so it should be relatively easy to get into.
It's usually used to make terrains with perfect tesselation and as little useless polygons as possible. There's an included manual so it should be relatively easy to get into.
You must construct additional pylons.
Re: UnrealPolyEd
If that is the case, you could make set of terrains like a race track, 4 curves, straight runs, up ramp, down ramps, or graded slopes, maybe even a curved ramp up down and curves, and other types of curves.
Then just use the brushes as track pieces. And have the path-road-trail polys built into the brush for texturing later.
Then add other terrains or deco for the rocks or mountains, or walls. for the a non smooth terrain.
Then just use the brushes as track pieces. And have the path-road-trail polys built into the brush for texturing later.
Then add other terrains or deco for the rocks or mountains, or walls. for the a non smooth terrain.
Binary Space Partitioning