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FindActorByName('TFemale1Bot0').Destroy()
Ideally it should still be possible to add bots manually.
PS: Code snippet is simplified; it just should make clear what my Mutator is doing there.
Code: Select all
FindActorByName('TFemale1Bot0').Destroy()
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Which is why I said rename it... so no issues.SilverSound wrote:Grinz he wants to delete on map load with his own mutator. He doesn't want to edit the map. That would cause issues on servers.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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if (DeathMatchPlus(Level.Game) != None)
DeathMatchPlus(Level.Game).MinPlayers = 0;
...
FindCrapAndDestroyIt(); //or make it useful by assigning team and giving it a full loaded weapon :mrgreen:
That would be an option: send bot to state 'GameEnded', remove its collison and make it invisible. But this would only be a workaround.Chamberly wrote:Ever thought of marking said actor invalid to be non-functional on the map? Maybe different technique would be interesting!
You are so lucky the bots don't have their own union (Local Liandri #32) or you would be sued for that remark, sir.JackGriffin wrote:No one likes that bot shit anyway.
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins