Pressure
- Gustavo6046
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Re: Pressure
i have also a gametype I'm working. It is actually a list, and they're the Tag Games.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
- PrinceOfFunky
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Re: Pressure
YesYes I did read them But I didn't understand a lot I didn't understand your "Tag" concept :/Gustavo6046 wrote:i have also a gametype I'm working. It is actually a list, and they're the Tag Games.
"Your stuff is known to be buggy and unfinished/not properly tested"
- EvilGrins
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Re: Pressure
This pressure weapon reminds me vaguely of a mutator made ages ago for UT, based on the old arcade game "Dig-Dug".
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- PrinceOfFunky
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Re: Pressure
Oh, omg I never knew it was a.. human? o.o I played a game starting with "Dig" from MiniClip, and that guy was the same as the one from Dig Dug.EvilGrins wrote:This pressure weapon reminds me vaguely of a mutator made ages ago for UT, based on the old arcade game "Dig-Dug".
Now I understand why "Dig" XD
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: Pressure
Description eminds me of the FatBoy mutator I think it was called.
But a bit different.
If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
But a bit different.
If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
blarg
- Gustavo6046
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Re: Pressure
I have it! It is a default UT99 mutator...MrLoathsome wrote:Description eminds me of the FatBoy mutator I think it was called.
But a bit different.
If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
Please check out my WIP weapon! How to export a mesh from Blender?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- PrinceOfFunky
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Re: Pressure
I don't get what about it now but... ok XDGustavo6046 wrote:I have it! It is a default UT99 mutator...MrLoathsome wrote:Description eminds me of the FatBoy mutator I think it was called.
But a bit different.
If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
Please check out my WIP weapon! How to export a mesh from Blender?
"Your stuff is known to be buggy and unfinished/not properly tested"
- PrinceOfFunky
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Re: Pressure
Had to study and so I made this instead:
(File deleted to save space lol)
Still with a lot of bugs since I made it just cause bored XD
(I recommend you to use it with the "Only PulseGun" muator, or however it is called)
EDIT: forgot to say it requires AdvancedMutator
(File deleted to save space lol)
Still with a lot of bugs since I made it just cause bored XD
(I recommend you to use it with the "Only PulseGun" muator, or however it is called)
EDIT: forgot to say it requires AdvancedMutator
Last edited by PrinceOfFunky on Mon Mar 13, 2017 11:14 am, edited 1 time in total.
"Your stuff is known to be buggy and unfinished/not properly tested"
- PrinceOfFunky
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Re: Pressure
I updated the file I uploaded with the previous post, I don't get how can I have this "Accessed None":
How it it possible? :/"Your stuff is known to be buggy and unfinished/not properly tested"
- rjmno1
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Re: Pressure
Yes i can remember it also it was downloadeble as suite or made a pressure mod from the server.
I remember i was playing this like years ago, but i realy dont know the name from the server or what was then name of the map.
It was a skin when you play dm pressure, and indeed get presurized when you switch the button.
It did look cool,and was years ago i dont remember it very good i was maby like 10 years ago .
I remember i was playing this like years ago, but i realy dont know the name from the server or what was then name of the map.
It was a skin when you play dm pressure, and indeed get presurized when you switch the button.
It did look cool,and was years ago i dont remember it very good i was maby like 10 years ago .
unreal tournament 99
®https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.
Re: Pressure
AdvancedMutator_v1.AdvancedMutator.uc:
Instead I#d use:
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
return AI.registerTextValue(...);
}
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
if (AI != None)
return AI.registerTextValue(...);
else
{
if (bDebug)
warn("AI==None");
return MyErrorValue;
}
}
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
- rjmno1
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Re: Pressure
thank you barbie but its all hebrew to me maby other people can read this.Barbie wrote:AdvancedMutator_v1.AdvancedMutator.uc:Instead I#d use:Code: Select all
function bool registerTextValue(ActorInfo AI, ...) { return AI.registerTextValue(...); }
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) { if (AI != None) return AI.registerTextValue(...); else { if (bDebug) warn("AI==None"); return MyErrorValue; } }
unreal tournament 99
®https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.
- PrinceOfFunky
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Re: Pressure
Well, I can't do that, the mutator is official, if I would change the code I would need to publish a new version, but thank you anyway For now, important is there are no bugs /o\ and that works efficently \o/.Barbie wrote:AdvancedMutator_v1.AdvancedMutator.uc:Instead I#d use:Code: Select all
function bool registerTextValue(ActorInfo AI, ...) { return AI.registerTextValue(...); }
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) { if (AI != None) return AI.registerTextValue(...); else { if (bDebug) warn("AI==None"); return MyErrorValue; } }
Anyway, I made a new version of UnderPressure: [changelogs]
- Minor bugs fix;
- Fixed the Accessed None bug(yes it was my fault, but code concurrency confused me);
- Sounds seems to not to be replaced with the ones I put for the PulseGun;
- Flash fog and FOVAngle adjustment doesn't work so fine anymore.
- You can now depressurize your friends depending on the FriendlyFireScale(still don't know if monsters should be affected too).
- Still have to implement a damage reduction.
- Your pression level is showed instead of the AmmoAmount(may differ in next versions).
- There are problems if I enable the damage reduction standard systems.
- Your pression level(and Fatness) will decrease by time.
"Your stuff is known to be buggy and unfinished/not properly tested"