TrophyDude
TrophyDude
Recently I noticed a mapper has put a Decoration "TrophyDude" into his map ("MH-ScrewedUpMonstersV2.unr"). That Actor is not visible in UnrealEd nor while running the map, and no suspicious log entries occurred. What is that Actor good for?
Furthermore I was interested in its animations Mesh'BotPack.TrophyMale1' and tried to watch them in UnrealEd, but running anim "Trophy6" causes a GPF. What's wrong here?
Furthermore I was interested in its animations Mesh'BotPack.TrophyMale1' and tried to watch them in UnrealEd, but running anim "Trophy6" causes a GPF. What's wrong here?
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- GPF-Mesh-TrophyMale1-Trophy6.jpg (53.75 KiB) Viewed 3212 times
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- sektor2111
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Re: TrophyDude
... cough, such a map (I think not v2) was spamming more than 300 MB of crap in log due to meshes screwed so I wrote something cute at monsters, just to ruin the retarded job, aside I think more actors there are "tweaked". I wouldn't waste time with such lousy maps, their destination is deletion with HDD space filled with 0 zero bytes for prevent being recovered.Barbie wrote: and no suspicious log entries occurred.
Re: TrophyDude
That's right, but I was on talking about TrophyDude - nothing else except a PlayerStart was in my test map, where no suspicious log entries occurred.sektor2111 wrote:... cough, such a map (I think not v2) was spamming more than 300 MB of crap in log due to meshes screwedBarbie wrote: and no suspicious log entries occurred.
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Re: TrophyDude
People use that as a scale so they can move it around and see how a map looks compared to a normal person's size.
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Re: TrophyDude
No, that's the IntroDude. I don't know what the TrophyDude does, but I'm guessing he's the animated dude in the game's intro.JackGriffin wrote:People use that as a scale so they can move it around and see how a map looks compared to a normal person's size.
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download DM-CasaLoma
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- sektor2111
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Re: TrophyDude
Some day community needs to do a full revision at BotPack. When you try browsing meshes for "LodMesh'Botpack.TrophyMale1" Editor is crashing. If you add a "book" to the map and you Paste mesh there book will go invisible - I believe that mesh doesn't even exist. Like I said I am doing research in how the heck was compiled this thing - to not forget "stukka" also content of BotPack - but at least from there I could get the mesh over a book.
To summarize, BotPack has meshes rammed being an utter crap, that's why I went busy with remaking it - but probably I will not be capable of doing this job alone...
To summarize, BotPack has meshes rammed being an utter crap, that's why I went busy with remaking it - but probably I will not be capable of doing this job alone...
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Re: TrophyDude
Ah yeah you are right, got them confused. Just took a look at it and it's got some interesting animations. NOTE: If you do place one it doesn't have a skin assigned so it will be invisible. Just assign it some bullshit texture in multiskins(0) and you'll be able to see the model.smeerkat wrote:No, that's the IntroDude. I don't know what the TrophyDude does, but I'm guessing he's the animated dude in the game's intro.
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Re: TrophyDude
It's that final anim sequence. It's got a bad frame imported into it or something. It could be fixed but there's no point.
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Re: TrophyDude
Ahah, so I got an idea about some MH episode, something like this used triggered in the right moment... I found the right skin and it do looks pretty good.
Re: TrophyDude
I just fixed a map where such a TrophyDude would fit in, and so I made a package of it. From the summary:
Download at usual place; test map and source code included.summary wrote:The decoration SBTrophyDude looks like a male soldier and can do up to five different randomly choosen animations on triggering. You can assign a probability weight for each animation and also an event that is fired if that animation is played.
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- SBTrophyDudeSkinned.png (13 KiB) Viewed 3002 times
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Re: TrophyDude
Haha ...He wears his second pants as a shirt.Barbie wrote:I just fixed a map where such a TrophyDude would fit in, and so I made a package of it. From the summary:Download at usual place; test map and source code included.summary wrote:The decoration SBTrophyDude looks like a male soldier and can do up to five different randomly choosen animations on triggering. You can assign a probability weight for each animation and also an event that is fired if that animation is played.
Soooo ...you can use this guy as decoration? For example as audience for an arena.
Re: TrophyDude
Yep, it looks a bit wired. How can I fix that? I have set MultiSkins(1)=Texture'commandoskins.cmdo2' and MultiSkins(2)=Texture'commandoskins.cmdo3'.papercoffee wrote:Haha ...He wears his second pants as a shirt.
<EDIT>
Got it: MultiSkins(3)=Texture'commandoskins.cmdo4' shows the correct upper part. Something else I missed?
</EDIT>
Yes, and they can be triggered by StochasticTrigger or by normal Trigger touched by players.papercoffee wrote:Soooo ...you can use this guy as decoration? For example as audience for an arena.
PS: For some reasons that Dude is not visible on net play. I'm on it...
<EDIT2>
Has bMeshEnviroMap=True for this?
</EDIT2>
<EDIT3>
I think I got it: Because that Dude is behind a (semi)solid transparent brush, it is the same problem as papercoffee's FastSprocket: its just not relevant any more - I will replace that brush with a mover.
</EDIT3>
"If Origin not in center it be not in center." --Buggie
Re: TrophyDude
Just one wrong setting in defaults... come on.sektor2111 wrote:to not forget "stukka"
"If Origin not in center it be not in center." --Buggie
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Re: TrophyDude
I did in the past a DM map with a plane bombing area... it was INVISIBLE On-Line no worries, I know what I'm saying. "Book" was working properly.