Hi all
Ive searched online but not found all the answers I need for this question.
I suspect its an easy task so forgive me.
I'd like to add a logo to my MapvoteLA13 setup - the picture/logo that goes in the middle.
It seems you have to create a texture and a package?
Can anyone help me with some instructions?
Thanks
Piley
Adding an image to MapvoteLA13
Re: Adding an image to MapvoteLA13
Yes, you have to create a Texture file - see the ReadMe.txt that comes along with MapvoteLA13.zip:
ReadMe.txt wrote:Q: How do I add a clanlogo into mapvote (displayed in the middle of the Votewindow)?
A: LogoTexture=ClanLogoPackage.TextureName
Make sure the Clanlogo is added to the Serverpackages aswell
"If Origin not in center it be not in center." --Buggie
Re: Adding an image to MapvoteLA13
It can be a bit of a palaver because UT is fussy about images formats. These pages give an overview of dimensions, file-type and so on:
https://wiki.beyondunreal.com/Legacy:Te ... And_Export
https://wiki.beyondunreal.com/Legacy:Import_The_Texture
https://wiki.beyondunreal.com/Legacy:Te ... And_Export
https://wiki.beyondunreal.com/Legacy:Import_The_Texture
Re: Adding an image to MapvoteLA13
Start a picture editing program like Gimp, load the graphic file, scale it to 128x128, convert it to 256 colors (8-bit palette), save the new image file in pcx format.
Now open UnrealEditor, click on Texture Browser button on toolbar, go to File -> "Import ...", open your logo pcx file, uncheck "generate mipmaps" and fill the fields: First for example should look like "YourClanLogoPackage" (it must be a unique name to prevent mismatches), second should be empty and third fill with "logo". Click ok. Save the file with the same name as you filled the first section, here for example: YourClanLogoPackage.utx.
Edit the mapvote config file like this:
LogoTexture=YourClanLogoPackage.logo
Add the YourClanLogoPackage to the Serverpackages in your system.ini file.
Now open UnrealEditor, click on Texture Browser button on toolbar, go to File -> "Import ...", open your logo pcx file, uncheck "generate mipmaps" and fill the fields: First for example should look like "YourClanLogoPackage" (it must be a unique name to prevent mismatches), second should be empty and third fill with "logo". Click ok. Save the file with the same name as you filled the first section, here for example: YourClanLogoPackage.utx.
Edit the mapvote config file like this:
LogoTexture=YourClanLogoPackage.logo
Add the YourClanLogoPackage to the Serverpackages in your system.ini file.