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Re: ReduceTick mutator

Posted: Wed May 03, 2023 8:28 am
by Buggie
Found side effect - if used too low tick rate, then server can stop respond to query packets if count of packets per seconds in average higher from your low tick rate.

Fr example some dumb system start flood your server with 10 queries er seconds (real example). And you have 10 TR in idle.
Per 1 tick process only 1 query. So it effectively overflowed and your server receive query timeout.

Be careful with set lower bound.

I understand flood with 10 queries per seconds is not normal, but this can be 10 game clients which query your server 1 once per second and this be same result, if this happen constantly.

Now, since game almost dead, this is less problem from be before, when there be hundreds or thousand players over world in same time.