Re: Make of and import of custom meshes to UT
Posted: Mon Sep 07, 2015 1:23 am
Can I specify animations from other meshes? Or put multiple animations in a single mesh?
You can do it with MilkShake.Gustavo6046 wrote:Can I specify animations from other meshes? Or put multiple animations in a single mesh?
How?PrinceOfFunky wrote:You can do it with MilkShake.Gustavo6046 wrote:Can I specify animations from other meshes? Or put multiple animations in a single mesh?
I never exported animations and never made before, but this vid could help youGustavo6046 wrote:How?PrinceOfFunky wrote:You can do it with MilkShake.Gustavo6046 wrote:Can I specify animations from other meshes? Or put multiple animations in a single mesh?
Code: Select all
class PlasmaCannon expands TournamentWeapon;
#exec MESH IMPORT MESH=PlasmaCannon ANIVFILE=MODELS\PlasmaCannon_a.3d DATAFILE=MODELS\PlasmaCannon_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=PlasmaCannon STRENGTH=0.4
#exec MESH ORIGIN MESH=PlasmaCannon X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
#exec MESH SEQUENCE MESH=PlasmaCannon SEQ=All STARTFRAME=0 NUMFRAMES=30
#exec MESH SEQUENCE MESH=PlasmaCannon SEQ=Still STARTFRAME=0 NUMFRAMES=1 RATE=1.0
#exec MESH SEQUENCE MESH=PlasmaCannon SEQ=Fire STARTFRAME=0 NUMFRAMES=30 RATE=2.0
#exec MESHMAP NEW MESHMAP=PlasmaCannon MESH=PlasmaCannon
#exec MESHMAP SCALE MESHMAP=PlasmaCannon X=0.03 Y=0.03 Z=0.06
#exec TEXTURE IMPORT NAME=Jtex2 FILE=Skins\texture2.pcx GROUP=Skins LODSET=2 MIPS=OFF
#exec MESHMAP SETTEXTURE MESHMAP=PlasmaCannon NUM=1 TEXTURE=Jtex2
defaultproperties
{
DrawType=DT_Mesh
Mesh=PlasmaCannon
}
Code: Select all
class PlasmaCannon expands TournamentWeapon;
#exec MESH IMPORT MESH=PlasmaCannon ANIVFILE=MODELS\PlasmaCannon_a.3d DATAFILE=MODELS\PlasmaCannon_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=PlasmaCannon STRENGTH=0.4
#exec MESH ORIGIN MESH=PlasmaCannon X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0
#exec MESH SEQUENCE MESH=PlasmaCannon SEQ=All STARTFRAME=0 NUMFRAMES=30
#exec MESH SEQUENCE MESH=PlasmaCannon SEQ=Still STARTFRAME=0 NUMFRAMES=1 RATE=1.0
#exec MESH SEQUENCE MESH=PlasmaCannon SEQ=Fire STARTFRAME=0 NUMFRAMES=30 RATE=2.0
#exec MESHMAP NEW MESHMAP=PlasmaCannon MESH=PlasmaCannon
#exec MESHMAP SCALE MESHMAP=PlasmaCannon X=0.03 Y=0.03 Z=0.06
#exec TEXTURE IMPORT NAME=Jtex2 FILE=Skins\texture2.pcx GROUP=Skins LODSET=2 MIPS=OFF
#exec MESHMAP SETTEXTURE MESHMAP=PlasmaCannon NUM=1 TEXTURE=Jtex2
defaultproperties
{
DrawType=DT_Mesh
Mesh=PlasmaCannon
}
Yeah true XDpapercoffee wrote:btw. it's Milkshape not Milkshake.
http://www.milkshape3d.com/
I'm so sorry for your lesserbruteGustavo6046 wrote:When I export a model from Blender, it gets tiny on UEd and UT. How to fix this?
Please be quick because there is a Lesser Brute trying to get me!