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Re: Pressure
Posted: Fri Sep 04, 2015 9:28 pm
by Gustavo6046
i have also a gametype I'm working. It is actually a list, and they're the Tag Games.
Re: Pressure
Posted: Fri Sep 04, 2015 11:37 pm
by PrinceOfFunky
Gustavo6046 wrote:i have also a gametype I'm working. It is actually a list, and they're the Tag Games.
YesYes I did read them
But I didn't understand a lot
I didn't understand your "Tag" concept :/
Re: Pressure
Posted: Fri Sep 04, 2015 11:54 pm
by EvilGrins
This pressure weapon reminds me vaguely of a mutator made ages ago for UT, based on the old arcade game "Dig-Dug".
Re: Pressure
Posted: Sat Sep 05, 2015 12:17 am
by PrinceOfFunky
EvilGrins wrote:This pressure weapon reminds me vaguely of a mutator made ages ago for UT, based on the old arcade game "Dig-Dug".
Oh, omg I never knew it was a.. human? o.o I played a game starting with "Dig" from MiniClip, and that guy was the same as the one from Dig Dug.
Now I understand why "Dig"
XD
Re: Pressure
Posted: Sat Sep 05, 2015 12:32 am
by MrLoathsome
Description eminds me of the FatBoy mutator I think it was called.
But a bit different.
If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
Re: Pressure
Posted: Sat Sep 05, 2015 12:52 am
by Gustavo6046
MrLoathsome wrote:Description eminds me of the FatBoy mutator I think it was called.
But a bit different.
If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
I have it! It is a default UT99 mutator...
Please check out my WIP
weapon! How to export a mesh from Blender?
Re: Pressure
Posted: Sat Sep 05, 2015 1:07 am
by PrinceOfFunky
Gustavo6046 wrote:MrLoathsome wrote:Description eminds me of the FatBoy mutator I think it was called.
But a bit different.
If I recall correctly, you would get fatter when you scored kills, and get skinnier when you got killed.
I have it! It is a default UT99 mutator...
Please check out my WIP
weapon! How to export a mesh from Blender?
I don't get what about it now but... ok XD
Re: Pressure
Posted: Fri Mar 10, 2017 11:38 am
by PrinceOfFunky
Had to study and so I made this instead:
(File deleted to save space lol)
Still with a lot of bugs since I made it just cause bored XD
(I recommend you to use it with the "Only PulseGun" muator, or however it is called)
EDIT: forgot to say it requires
AdvancedMutator
Re: Pressure
Posted: Sat Mar 11, 2017 11:07 pm
by PrinceOfFunky
I updated the file I uploaded with the previous post, I don't get how can I have this "Accessed None":
How it it possible? :/
Re: Pressure
Posted: Sun Mar 12, 2017 1:13 am
by rjmno1
Yes i can remember it also it was downloadeble as suite or made a pressure mod from the server.
I remember i was playing this like years ago, but i realy dont know the name from the server or what was then name of the map.
It was a skin when you play dm pressure, and indeed get presurized when you switch the button.
It did look cool,and was years ago i dont remember it very good i was maby like 10 years ago .
Re: Pressure
Posted: Sun Mar 12, 2017 3:58 am
by Barbie
AdvancedMutator_v1.AdvancedMutator.uc:
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
return AI.registerTextValue(...);
}
Instead I#d use:
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
if (AI != None)
return AI.registerTextValue(...);
else
{
if (bDebug)
warn("AI==None");
return MyErrorValue;
}
}
Re: Pressure
Posted: Sun Mar 12, 2017 1:43 pm
by rjmno1
Barbie wrote:AdvancedMutator_v1.AdvancedMutator.uc:
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
return AI.registerTextValue(...);
}
Instead I#d use:
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
if (AI != None)
return AI.registerTextValue(...);
else
{
if (bDebug)
warn("AI==None");
return MyErrorValue;
}
}
thank you barbie but its all hebrew to me maby other people can read this.
Re: Pressure
Posted: Mon Mar 13, 2017 11:14 am
by PrinceOfFunky
Barbie wrote:AdvancedMutator_v1.AdvancedMutator.uc:
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
return AI.registerTextValue(...);
}
Instead I#d use:
Code: Select all
function bool registerTextValue(ActorInfo AI, ...) {
if (AI != None)
return AI.registerTextValue(...);
else
{
if (bDebug)
warn("AI==None");
return MyErrorValue;
}
}
Well, I can't do that, the mutator is official, if I would change the code I would need to publish a new version, but thank you anyway
For now, important is there are no bugs /o\ and that works efficently \o/.
Anyway, I made a new version of UnderPressure:
[changelogs]
- Minor bugs fix;
- Fixed the Accessed None bug(yes it was my fault, but code concurrency confused me);
- Sounds seems to not to be replaced with the ones I put for the PulseGun;
- Flash fog and FOVAngle adjustment doesn't work so fine anymore.
- You can now depressurize your friends depending on the FriendlyFireScale(still don't know if monsters should be affected too).
- Still have to implement a damage reduction.
- Your pression level is showed instead of the AmmoAmount(may differ in next versions).
- There are problems if I enable the damage reduction standard systems.
- Your pression level(and Fatness) will decrease by time.