Re: CS Source Weapons for UT v1.1 release
Posted: Sun Apr 22, 2018 6:43 am
Turning off recoil makes them boring. A little bit of recoil is actually good, just not as high as it is in this mod
I understand. I overdid the recoil on some weapons. I thought a bit of a challenge would not be a problem for players.ReaperAA wrote:First of all, just wanted to say that i looove ur mod. Keep up the great work.
However i have a small suggestion. If u r planning to release a version 1.2 of the mod, then can u change the weapon recoil and accuracies like the way they were in your CS 1.6 weapons mod. Right now recoil is little to high for some weapons, even for CS standards
I don't have a problem summoning those weapons. When you say you copied and pasted the summons, you mean you pasted them individually in the console?mrwallace888 wrote:I copy and pasted the codes, they don't work. But it's strange because it's not like I get an error or anything.
Correct. Though they weren't from the Readme, they were from the top of the topic, with that little thing that had all the commands. Those didn't work. Are they different?OjitroC wrote:I don't have a problem summoning those weapons. When you say you copied and pasted the summons, you mean you pasted them individually in the console?mrwallace888 wrote:I copy and pasted the codes, they don't work. But it's strange because it's not like I get an error or anything.
Presumably you can summon default UT weapons OK? What does the log say when you try to summon a CSS Weapon? Are you running any mutators that might cause a conflict?mrwallace888 wrote: Tried the Readme ones too. Didn't work. It doesn't say wrong command or anything. Just nothing happens.
It's the UnrealTournament.Log in your UT/System folder.mrwallace888 wrote: ... Was also looking at logs and that didn't really help. Not sure what log to look at.
That's odd - can't see why there should be multiple copies of Unrealtournament.log as temp files - if you have local stats logging enabled there will be multiple copies of Unreal.ngLog.but they will be in the UT/Logs folder.mrwallace888 wrote:Yeah but there's like many different ones and they're all .TMP files. I don't know which one to really look at.
The UnrealTournament.log shouldn't be a TMP file - it should also have a line like this when summoning something 'ScriptLog: Fabricate botpack.shockrifle' - do you have anything similar in your log file? Normally there is also an indication of the reason why something can not be summoned/fabricated.mrwallace888 wrote:Still just gives me a single TMP log file which has information that is not important. If I have that CS 1.6 weapon mod does it conflict? I have it but I don't even use it.