DM-WasteFacility | Alpha v0.1
- Gustavo6046
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DM-WasteFacility | Alpha v0.1
I was just going to submit this post, when I noticed i forgot AS-RoadTunnel! Guess I'll queue it further because THIS map is what makes me a non-cube mapper.
Many people wonder what do themselves cube mappers. I did the same when I though to myself, what made me a cube mapper.
Many people wonder what did they leave the cube mapper stance. I do wonder what happened to my cubes as well.
But all everyone has to know, is that someday their skills will improve. Even if Blender is needed for such task.
Guess what happened to me.
The only question I have now is the real value outside my heart, of...
DM-WasteFacility!
Many people wonder what do themselves cube mappers. I did the same when I though to myself, what made me a cube mapper.
Many people wonder what did they leave the cube mapper stance. I do wonder what happened to my cubes as well.
But all everyone has to know, is that someday their skills will improve. Even if Blender is needed for such task.
Guess what happened to me.
The only question I have now is the real value outside my heart, of...
DM-WasteFacility!
Last edited by Gustavo6046 on Wed Sep 21, 2016 12:02 am, edited 2 times in total.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- UnrealGGecko
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Re: DM-WasteFacility | Screenshot Alpha
Soooo... you're now a cylinder mapper? OK then.
Yes you may use RTNP music, just be sure to include it in the zip once you finish the map.
As for resizing images... well thats what Irfanview and programs like that are good for
Map looks pretty alright brush wise... not sure about the lighting part (I see torchesthat don't seem to be making any lighting yet etc.).
Keep up the good work. Definetly seeing improvement here from your previous works.
Yes you may use RTNP music, just be sure to include it in the zip once you finish the map.
As for resizing images... well thats what Irfanview and programs like that are good for
Map looks pretty alright brush wise... not sure about the lighting part (I see torchesthat don't seem to be making any lighting yet etc.).
Keep up the good work. Definetly seeing improvement here from your previous works.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- Hellkeeper
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Re: DM-WasteFacility | Screenshot Alpha
Actually, I'm wondering what a cubemapper is. I've never seen this term before.
You must construct additional pylons.
- EvilGrins
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Re: DM-WasteFacility | Screenshot Alpha
Maps built without rounded edges, I suppose. I've seen maps where smoothing wasn't applied and the sky is all in sharp angular patterns.Hellkeeper wrote:Actually, I'm wondering what a cubemapper is.
I'm guessing.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: DM-WasteFacility | Screenshot Alpha
Wasn't that a quake 2 level ? name.
Binary Space Partitioning
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Re: DM-WasteFacility | Screenshot Alpha
That's actually me... I think.Hellkeeper wrote:Actually, I'm wondering what a cubemapper is. I've never seen this term before.
Here is the prove:
viewtopic.php?p=44034#p44034Creavion wrote:UT1 sucks with Warpzones, papercube (your new nickname). The map does not look as if it could end up like a lot of work. :-/
viewtopic.php?p=33283#p33283
- Gustavo6046
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Re: DM-WasteFacility | Screenshot Alpha
A cube mapper? I guess I mistook the term; and it's a guy that makes a map out of large cubes, hurting the players' eyes.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- UnrealGGecko
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Re: DM-WasteFacility | Alpha v0.1
Can't find file GusPackII
damnit use a program or something so that you'd know what custom files you are using, like [zOm] Map Manager: http://www.unrealriders.de/files/MyMapManager.zip
... or something from here: viewtopic.php?f=5&t=4220
damnit use a program or something so that you'd know what custom files you are using, like [zOm] Map Manager: http://www.unrealriders.de/files/MyMapManager.zip
... or something from here: viewtopic.php?f=5&t=4220
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- sektor2111
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Re: DM-WasteFacility | Alpha v0.1
You can find the file through forum but it is not the right file, map won't work... I was curious when a red guy will figure this useless noise.
Me, the cube mapper-non-mapper, I prefer to drop all stuff inside Level, this will prevent any future file problem if it will get screwed.
[attachment=0]Load_nothings.png[/attachment]
Good luck in advance !
Me, the cube mapper-non-mapper, I prefer to drop all stuff inside Level, this will prevent any future file problem if it will get screwed.
- Gustavo6046
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Re: DM-WasteFacility | Alpha v0.1
Ack! I though I had deleted that trigger AGES ago!sektor2111 wrote:You can find the file through forum but it is not the right file, map won't work... I was curious when a red guy will figure this useless noise.
[attachment=0]Load_nothings.png[/attachment]Good luck in advance !
Me, the cube mapper-non-mapper, I prefer to drop all stuff inside Level, this will prevent any future file problem if it will get screwed.
Thanks gecko, now I've just updated the link and free of conflicts hopefully.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- sektor2111
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Re: DM-WasteFacility | Alpha v0.1
To consider:
- Removing InitTrigger because it's pointless;
- Timedtrigger start itself automatically at game start, doesn't need another file to be ignited, else it's doable in MyLevel but has no logic.
- Removing InitTrigger because it's pointless;
- Timedtrigger start itself automatically at game start, doesn't need another file to be ignited, else it's doable in MyLevel but has no logic.
- Gustavo6046
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Re: DM-WasteFacility | Alpha v0.1
Sorry for the bump but I wanted to acknowledge this map is abandoned as I set my path with a new, promising one: DOM-EvonOne.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- EvilGrins
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Re: DM-WasteFacility | Alpha v0.1
Abandoned? I just downloaded it!Gustavo6046 wrote:Sorry for the bump but I wanted to acknowledge this map is abandoned as I set my path with a new, promising one: DOM-EvonOne.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins