SilverSound wrote:I also think The Bot related accessnones are related to @sektor2111 's MBots.
Before thinking, try default BOTs first, and then I'll see what are we have to fix if error says
"MBot_C.MBot_C.Something Accessed Nones"
else I don't have any error Bot related in console, First Of ALL CTFGAME is NOT FOR CANNONS
>> CTFGAme AssesBotAttitude is just CTFGAME and nothing with MBot Ask Epic for a new BotPack.
Edit:
After taking a short race using my CTFGame I still went to these:
Code: Select all
ScriptWarning: FloorTurretGun CTF-SandF.FloorTurretGun0 (State Cannons.FloorTurretGun.Idle:000D) TweenAnim: Sequence 'Activate' not found in Mesh 'FloorTurretGunA2'
ScriptWarning: FloorTurretGun CTF-SandF.FloorTurretGun1 (State Cannons.FloorTurretGun.Idle:000D) TweenAnim: Sequence 'Activate' not found in Mesh 'FloorTurretGunA2'
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (State Cannons.CeilingCannon.Idle:000D) TweenAnim: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
DevMusic: Load music: Music Organic.Organic
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (Function Engine.Pawn.AdjustHitLocation:0091) GetAnimGroup: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (Function Engine.Pawn.AdjustHitLocation:0091) GetAnimGroup: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (Function Engine.Pawn.AdjustHitLocation:0091) GetAnimGroup: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (Function Engine.Pawn.AdjustHitLocation:0091) GetAnimGroup: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (Function Engine.Pawn.AdjustHitLocation:0091) GetAnimGroup: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (Function Engine.Pawn.AdjustHitLocation:0091) GetAnimGroup: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
ScriptWarning: CeilingCannon CTF-SandF.CeilingCannon1 (Function Engine.Pawn.AdjustHitLocation:0091) GetAnimGroup: Sequence 'Activate' not found in Mesh 'CeilingCannonA2'
ScriptWarning: FloorTurretGun CTF-SandF.FloorTurretGun1 (Function Cannons.FloorTurretGun.Shoot:0133) Accessed None
What has to do MBot with these Cannon errors ??? Seriously... I'm not that convinced about your cannons.
Edit:
File fixed, but... I can telefrag cannons so... I think I'll setup a class in How To Telefrag cannons for MBot_D, and then Accessed Nones are going to be vanished ( even I don't have any right now
), any stock translocator compatible game-type doesn't include cannons in stock maps because are utterly useless against translocator.
And major hint:
Like I have mentioned already, I'm not using LIMITED default game-types, Monsters do errors in default games, other pawns do the same problems, why should I use them since I have my own ones... purposedly done for team creatures. So I don't have any ReduceDamage errors, neither assesbotattitude, neither killed, scorekill, THESE are game-type errors not Bot Errors.