Chris wrote:This occurs in the Login event of GameInfo.
The Spawn function doesn't throw a GPF, so there is no particular info about it in the dialog.
The native function ULevel::SpawnPlayActor calls the Login event on the script level. The SpawnPlayActor function passes back an error string which is only first handled in the native static function MatchViewportsToActors.
I'd suggest looking in your UnrealTournament.log file for a 'Failed to spawn' warning right before the critical error dump. If it mentiones something about the input class being None then the engine failed to load the Player class.
Thanks for the info.
When I was playing with NW3, I saw the Hands were "Human", rather than Skaarj Hands.
Just open NWConfig.ini and add these extra lines so that you will get Skaarj Hand skins when playing as Skaarj Warrior.
Code: Select all
Hands[7]=(HandSkin="NWCoreV3.SkaarjHand2",MeshMatch="*.SkWarrior",SkinMatch="*.Beta*",bTeam=False,MultiSkinMatch=0,Fat=129)
Hands[8]=(HandSkin="NWCoreV3.SkaarjHand1",MeshMatch="*.SkWarrior",SkinMatch="*.Scou*",bTeam=False,MultiSkinMatch=0,Fat=129)
Hands[9]=(HandSkin="NWCoreV3.SkaarjHand1",MeshMatch="*.SkWarrior",SkinMatch="*.Icer*",bTeam=False,MultiSkinMatch=0,Fat=129)
Hands[10]=(HandSkin="NWCoreV3.SkaarjHand1",MeshMatch="*.SkWarrior",SkinMatch="*.Assn*",bTeam=False,MultiSkinMatch=0,Fat=129)
Hands[11]=(HandSkin="NWCoreV3.SkaarjHand1",MeshMatch="*.SkWarrior",SkinMatch="*.Lord*",bTeam=False,MultiSkinMatch=0,Fat=129)
Hands[12]=(HandSkin="NWCoreV3.SkaarjHand1",MeshMatch="*.SkWarrior",SkinMatch="*.Warr*",bTeam=False,MultiSkinMatch=0,Fat=129)