Edit:
Map update related to a monster visual problem (not that important) and some smoke effect post explosion on a door left side for showing up properly.
It is when you have all the official bonus pack. It's in BP4.Rocky wrote:Missing UTTech4.utx
UTTech4 is not default texture package.
Ok got it! Thanks.papercoffee wrote:It is when you have all the official bonus pack. It's in BP4.Rocky wrote:Missing UTTech4.utx
UTTech4 is not default texture package.
He may already have MonsterHunt.UnrealGecko wrote:Uhm..... Just download Monster Hunt... you know... the gametype?
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
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;Object=(Name=MonsterHunt.MonsterBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
;Object=(Name=MonsterHunt.MonsterArenaBrowserWindow,Class=Class,MetaClass=UTBrowser.UTBrowserServerListWindow)
You forgot your fixed version of MH. I would rather like to play this version.sektor2111 wrote: I'm guessing I don't need to spam more links, right ?
There probably I miss-balanced things a bit, else Me and Myself - I will Never Ever use any BlockMonsters as others are doing like default must-have stuff. As you can see, there are methods for blocking monsters in their place using different things else imagine snipers hunting player until start spot and you'll be witnessing Spawn-Killing - player. So probably if those Monsters are holding weaponry that's good - it was one of map goals and a default bug which I was aiming to get rid of it as much as possible - this is my interest to know about at feed-back chapter.Aldebaran wrote:
The gunner skaarj stopped my run... But with my special mines I overcomed him.
No issues while playing it.
I should have checked there first ...thanks pal.sektor2111 wrote:one linked in my avatar.